Ahri
the Nine-Tailed Fox
11.7%
Pick Rate
7.0%
Ban Rate
51.8%
Win Rate
Easiest Lane Matchup
Karma
59.7% Win Rate
Hardest Lane Matchup
Annie
51.8% Win Rate
1%
Top
1.3%
Jungle
97.2%
Mid
0.2%
Marksman
0.3%
Support

Most Popular Build #1

13.8% Popularity

Most Popular Build #2

7.3% Popularity

Most Popular Build #3

5.8% Popularity

Essence Theft (Passive)

Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.

Orb of Deception (Q)

Cooldown: 7

Cost: 65/70/75/80/85 Mana

Range: 880

Deals 40/65/90/115/140 (+0.35) magic damage on the way out, and 40/65/90/115/140 (+0.35) true damage on the way back.

Ahri gains movement speed that decays while her orb is traveling.

Fox-Fire (W)

Cooldown: 9/8/7/6/5

Cost: 50 Mana

Range: 700

Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.3) magic damage.

Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of f 1 damage to a single enemy.

Charm (E)

Cooldown: 12

Cost: 85 Mana

Range: 975

Blows a kiss dealing 60/95/130/165/200 (+0.6) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).

Spirit Rush (R)

Cooldown: 110/95/80

Cost: 100 Mana

Range: 450

Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 70/110/150 (+0.25) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.