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the Frost Archer

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Frost Shot (Passive)
Ashe's attacks slow their target, causing her to deal increased damage to these targets.

Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.

Ranger's Focus (Q)
Cost: 50 Mana, 4 Focus Range: Self
Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.

Active: For 4 seconds, Ashe gains 20/25/30/35/40% Attack Speed, and her basic attacks fire a flurry of arrows resulting in 0 (+105/110/115/120/125% Attack Damage) physical damage per attack. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.

Volley (W)
Cooldown: 15/12.5/10/7.5/5 Cost: 50 Mana Range: 1200
Fires arrows in a cone, each dealing 20/35/50/65/80 (+100% Attack Damage) physical damage.

Champion hits count as Critical Strikes for the purposes of Frost Shot.
Enemies can block multiple arrows, but only take damage from the first.

Hawkshot (E)
Cooldown: 5 Cost: No Cost Range: Global
Reveals terrain as it flies toward target location anywhere on the map. Grants vision for 5 seconds. Ashe can store up to 2 charges of Hawkshot at a time.

Enchanted Crystal Arrow (R)
Cooldown: 100/90/80 Cost: 100 Mana Range: Global
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 200/400/600 (+100% Ability Power) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage.

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