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the Wandering Caretaker

Pick Rate
Ban Rate
Win Rate


Traveler’s Call (Passive)
Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.

Cosmic Binding (Q)
Cooldown: 11/10/9/8/7 Cost: 60 Mana
Bard fires an energy bolt, dealing 80/125/170/215/260 (+65% Ability Power) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).

If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).

Caretaker's Shrine (W)
Cooldown: 12 Cost: 90 Mana Range: 800
Bard raises a health shrine that immediately offers 30/60/90/120/150 (+30% Ability Power) health, but restores up to 70/110/150/190/230 (+60% Ability Power) health as it gathers power for 10 seconds. The shrine's effect also grants 50% decaying movement speed for 1.5 seconds.

Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

Magical Journey (E)
Cooldown: 18/17/16/15/14 Cost: 30 Mana Range: 900
Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10/20/30/40/50% faster than enemies.

The corridor disappears after 10 seconds.

Tempered Fate (R)
Cooldown: 130/115/90 Cost: 100 Mana Range: 3400
Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.

Epic monsters are also put into stasis, despite normally being immune to disables.

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