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the Sheriff of Piltover

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Headshot (Passive)
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.

Piltover Peacemaker (Q)
Cooldown: 10/9/8/7/6 Cost: 50/60/70/80/90 Mana Range: 1250
Revs the rifle for 1 second to fire a narrow piercing shot dealing 30/70/110/150/190 (+130/140/150/160/170 Attack Damage) physical damage. After hitting any target, it opens into a wider shot that deals 40% less damage.

Always deals full damage to trap revealed targets.

Yordle Snap Trap (W)
Cooldown: 0.5 Cost: 20 Mana Range: 800
Sets traps that an enemy Champion can spring, immobilizing them for 2 seconds and revealing them for a short duration.

Traps last for 90 seconds. 3/3/4/4/5 traps may be active at once.

Trapped enemies take 30/70/110/150/190 (+70% Attack Damage) increased damage from Headshot.

90 Caliber Net (E)
Cooldown: 16/14.5/13/11.5/10 Cost: 75 Mana Range: 750
Fires a net, knocking Caitlyn backwards. The net deals 70/110/150/190/230 (+80% Ability Power) magic damage and slows the first enemy hit by 50% for 1 second.

Ace in the Hole (R)
Cooldown: 90/75/60 Cost: 100 Mana Range: 2000/2500/3000
Takes a second to line up the perfect shot on an enemy Champion at up to 2000/2500/3000 range. The shot deals 250/475/700 (+200% Bonus Attack Damage) physical damage, but other enemy Champions can intercept it.

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