Caitlyn
the Sheriff of Piltover
24.4%
Pick Rate
4.9%
Ban Rate
50.3%
Win Rate
Easiest Lane Matchup
Corki
54.6% Win Rate
Hardest Lane Matchup
Urgot
53.4% Win Rate
0.3%
Top
0.3%
Jungle
0.2%
Mid
94.7%
Marksman
0.1%
Support

Most Popular Build #1

17.8% Popularity

Most Popular Build #2

5.1% Popularity

Most Popular Build #3

4.6% Popularity

Headshot (Passive)

Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.

Piltover Peacemaker (Q)

Cooldown: 10/9/8/7/6

Cost: 50/60/70/80/90

Range: 1250

Revs the rifle for 1 second to fire a narrow piercing shot dealing 50/90/130/170/210 (+f 1) physical damage. After hitting any target, it opens into a wider shot that deals 40% less damage. Always deals full damage to trap revealed targets.

Yordle Snap Trap (W)

Cooldown: 0.5

Cost: 20

Range: 800

Sets traps that an enemy Champion can spring, immobilizing them for 1.5 seconds and granting True Sight for a short duration.Traps last for 30/35/40/45/50 seconds. 3/3/4/4/5 traps may be active at once.Trapped enemies take an additional 40/90/140/190/240 (+f 1) increased damage from Headshot.

90 Caliber Net (E)

Cooldown: 16/14.5/13/11.5/10

Cost: 75

Range: 750

Fires a net, knocking Caitlyn backwards. The net deals 70/110/150/190/230 (+0.8) magic damage and slows the first enemy hit by 50% for 1 second.

Ace in the Hole (R)

Cooldown: 90/75/60

Cost: 100

Range: 3500

Takes a second to line up the perfect shot on an enemy Champion at up to range. The shot deals physical damage, but other enemy Champions can intercept it.Grants True Sight of the target during the channel.