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the Hand of Noxus

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Hemorrhage (Passive)
Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to gain Noxian Might, greatly increasing his damage.

Decimate (Q)
Cooldown: 9/8/7/6/5 Cost: 30/35/40/45/50 Mana Range: 425
After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 40/70/100/130/160 (+100/110/120/130/140 Attack Damage) physical damage. Enemies hit by the handle take 50% damage (does not apply Hemorrhage).

Darius heals for 12% of his missing Health per enemy champion hit by the blade (max: 36%).

Crippling Strike (W)
Cooldown: 9/8/7/6/5 Cost: 30 Mana Range: Self
Darius's next basic attack deals 0 (+140% Attack Damage) physical damage and slows the target by 90% for 1 second.

Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.

Apprehend (E)
Cooldown: 24/21/18/15/12 Cost: 45 Mana Range: 535
Passive: Darius gains 5/10/15/20/25% Armor Penetration.

Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second.

Noxian Guillotine (R)
Cooldown: 120/100/80 Cost: 100/100/0 Mana Range: 460
Leaps to target enemy champion and strikes a lethal blow, dealing 100/200/300 (+75% Bonus Attack Damage) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.

If Noxian Guillotine kills the target, it may be re-cast at no cost within 20 seconds.

At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.

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