Draven
the Glorious Executioner
8.1%
Pick Rate
3.2%
Ban Rate
50.3%
Win Rate
Easiest Lane Matchup
Urgot
61.2% Win Rate
Hardest Lane Matchup
Urgot
61.2% Win Rate
1.5%
Top
0.5%
Jungle
1.1%
Mid
92.2%
Marksman
0.1%
Support

Most Popular Build #1

4% Popularity

Most Popular Build #2

4% Popularity

Most Popular Build #3

3.8% Popularity

(Passive)

Spinning Axe (Q)

Cooldown: 12/11/10/9/8

Cost: 45

Range: 300

Draven's next attack will deal 0.45/0.55/0.65/0.75/0.85 bonus physical damage. The bonus is equal to 35/40/45/50/55 plus 65/75/85/95/105% of his bonus Attack Damage.This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.Draven can have two Spinning Axes at once.

Blood Rush (W)

Cooldown: 12

Cost: 40/35/30/25/20

Range: 1000

Draven gains 40/45/50/55/60% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.Catching a Spinning Axe will refresh the cooldown of Blood Rush.

Stand Aside (E)

Cooldown: 18/17/16/15/14

Cost: 70

Range: 1050

Draven throws his axes, dealing 75/110/145/180/215 (+0.5) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.

Whirling Death (R)

Cooldown: 100/90/80

Cost: 100

Range: Global

Draven hurls two massive axes to deal physical damage to each unit struck.Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals {{ rdamagereductionperhit* 100 }}% less damage for each unit hit (Minimum t%) and resets when the axes reverse direction.