Draven
the Glorious Executioner
8.1%
Pick Rate
3.2%
Ban Rate
50.3%
Win Rate
Easiest Lane Matchup
Urgot
61.2% Win Rate
Hardest Lane Matchup
Urgot
61.2% Win Rate
1.5%
Top
0.5%
Jungle
1.1%
Mid
92.2%
Marksman
0.1%
Support

Most Popular Build #1

4% Popularity

Most Popular Build #2

4% Popularity

Most Popular Build #3

3.8% Popularity

League of Draven (Passive)

Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.

Spinning Axe (Q)

Cooldown: 12/11/10/9/8

Cost: 45 Mana

Range: 300

Draven's next attack will deal 0.45/0.55/0.65/0.75/0.85 bonus physical damage. The bonus is equal to 30/35/40/45/50 plus 65/75/85/95/105% of his bonus Attack Damage.This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.Draven can have two Spinning Axes at once.

Blood Rush (W)

Cooldown: 12

Cost: 40/35/30/25/20 Mana

Range: 1000

Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

Stand Aside (E)

Cooldown: 18/17/16/15/14

Cost: 70 Mana

Range: 1050

Draven throws his axes, dealing 70/105/140/175/210 (+0.5) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.

Whirling Death (R)

Cooldown: 100/90/80

Cost: 100 Mana

Range: Global

Draven hurls two massive axes to deal 175/275/375 (+1.1) physical damage to each unit struck.Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40%) and resets when the axes reverse direction.