Ekko
the Boy Who Shattered Time
9.3%
Pick Rate
5.6%
Ban Rate
49.5%
Win Rate
Easiest Lane Matchup
Azir
59.5% Win Rate
Hardest Lane Matchup
Annie
50.3% Win Rate
14.2%
Top
8.6%
Jungle
76.7%
Mid
0.1%
Marksman
0.4%
Support

Most Popular Build #1

9.3% Popularity

Most Popular Build #2

3.4% Popularity

Most Popular Build #3

2.7% Popularity

Z-Drive Resonance (Passive)

Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed.

Timewinder (Q)

Cooldown: 9/8.5/8/7.5/7

Cost: 50/60/70/80/90 Mana

Range: 1075

Ekko throws a device that deals 60/75/90/105/120 (+0.3) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+0.6) magic damage to all targets hit upon return.

Parallel Convergence (W)

Cooldown: 22/20/18/16/14

Cost: 50/55/60/65/70 Mana

Range: 1600

Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.

Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+1.5) damage for 2 seconds. Enemies caught inside are stunned for 1.75 seconds.

Phase Dive (E)

Cooldown: 9/8.5/8/7.5/7

Cost: 40/50/60/70/80 Mana

Range: 325

Ekko dashes a short distance in the targeted direction. His next attack will deal 40/65/90/115/140 (+0.4) bonus magic damage and teleport him to his target.

Chronobreak (R)

Cooldown: 110/90/70

Cost: 100 Mana

Range: 850

Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals 150/300/450 (+1.5) magic damage to nearby enemies on arrival. Additionally, Ekko heals for 100/150/200 (+0.6), increased by 3% for each 1% of his health lost over the last 4 seconds.