Dread (Passive)
Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.
Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.
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Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.
Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.
Cooldown: 15/14/13/12/11
Cost: 65
Range: 575
Terrifies a target, causing it to flee from Fiddlesticks for 1.25/1.5/1.75/2/2.25 seconds.
Cooldown: 4/3.75/3.5/3.25/3
Cost: 80/90/100/110/120
Range: 575
Fiddlesticks creates a tether to the target unit and channels Drain on it, granting True Sight and dealing 80/105/130/155/180 (+0.45) magic damage per second to the target. Fiddlesticks heals for 60/65/70/75/80% of the damage dealt.Drain lasts up to 5 seconds, dealing a total of f 1 (+f 2) damage.Drain returns cooldown equal to its remaining duration if the target dies.
Cooldown: 10
Cost: 70/75/80/85/90
Range: 750
Unleashes a Crow at the targeted enemy, dealing 60/80/100/120/140 (+0.45) magic damage before bouncing to another target. Units struck are also silenced for 1.25 seconds the first time per cast.Dark Wind can strike up to 6 times and will prioritize enemies being Drained or ones it has not yet hit. Deals 200% damage to monsters.
Cooldown: 140/110/80
Cost: 100
Range: 800
Fiddlesticks channels for seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing d (+0.45) magic damage per second to all enemy units in the area.The effect lasts for n seconds, dealing up to (+n) total magic damage.