Fizz
the Tidal Trickster
13.7%
Pick Rate
37.3%
Ban Rate
51.5%
Win Rate
Easiest Lane Matchup
Ryze
61.1% Win Rate
Hardest Lane Matchup
Annie
49.5% Win Rate
29.7%
Top
6.8%
Jungle
63.1%
Mid
0.1%
Marksman
0.3%
Support

Most Popular Build #1

6.4% Popularity

Most Popular Build #2

5% Popularity

Most Popular Build #3

4.9% Popularity

Nimble Fighter (Passive)

Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.

Urchin Strike (Q)

Cooldown: 8/7.5/7/6.5/6

Cost: 50

Range: 550

Fizz dashes through his target, dealing 1 physical damage plus magic damage. This spell applies on-hit effects.

Seastone Trident (W)

Cooldown: 7/6.5/6/5.5/5

Cost: 30/40/50/60/70

Range: 600

Passive: Fizz's basic attacks bleed his enemies, dealing magic damage over n seconds. Active: Fizz's next basic attack deals an additional bonus magic damage and empowers Fizz's attacks for n seconds, dealing an additional magic damage on hit.If the first attack kills a target, it refunds d mana, resets its cooldown to n second and does not grant the n second on-hit buff.

Playful / Trickster (E)

Cooldown: 16/14.5/13/11.5/10

Cost: 90/95/100/105/110

Range: 400

Fizz hops on his trident towards the cursor, becoming briefly untargetable.Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing magic damage to nearby enemies.If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.

Chum the Waters (R)

Cooldown: 100/85/70

Cost: 100

Range: 1300

Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.The farther the fish travels before attaching, the bigger the shark it attracts, dealing to magic damage and slowing by 40% to 80%.