Fizz
the Tidal Trickster
13.7%
Pick Rate
37.3%
Ban Rate
51.5%
Win Rate
Easiest Lane Matchup
Ryze
61.1% Win Rate
Hardest Lane Matchup
Annie
49.5% Win Rate
29.7%
Top
6.8%
Jungle
63.1%
Mid
0.1%
Marksman
0.3%
Support

Most Popular Build #1

6.4% Popularity

Most Popular Build #2

5% Popularity

Most Popular Build #3

4.9% Popularity

Nimble Fighter (Passive)

Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.

Urchin Strike (Q)

Cooldown: 8/7.5/7/6.5/6

Cost: 50 Mana

Range: 550

Fizz dashes through his target, dealing 1 physical damage plus 10/25/40/55/70 (+0.55) magic damage. This spell applies on-hit effects. Seastone Trident is applied to all enemy units Fizz passes through during his dash.

Seastone Trident (W)

Cooldown: 10/9.5/9/8.5/8

Cost: 30/40/50/60/70 Mana

Range: 600

Passive: Fizz's basic attacks bleed his enemies, dealing 20/30/40/50/60 (+0.4) magic damage over 3 seconds. Active: Fizz's next basic attack deals 60/90/120/150/180 (+0.4) bonus magic damage. If the target has been bleeding for at least 2 seconds, this bonus increases to 60/90/120/150/180 (+1.2). If the Active kills a target it refunds 20/28/36/42/50 mana and resets its cooldown to second.

Playful / Trickster (E)

Cooldown: 16/14.5/13/11.5/10

Cost: 90/95/100/105/110 Mana

Range: 400

Fizz hops on his trident towards the cursor, becoming briefly untargetable.Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 70/120/170/220/270 (+0.75) magic damage to nearby enemies.If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.

Chum the Waters (R)

Cooldown: 100/85/70

Cost: 100 Mana

Range: 1300

Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.The farther the fish travels before attaching, the bigger the shark it attracts, dealing 150/250/350 (+0.6) to 300/400/500 (+1.2) magic damage and slowing by 40% to 80%.Seastone Trident applies to the champion the fish attaches to and targets hit by the shark.