the Colossus
Pick Rate
Ban Rate
Win Rate
Easiest Lane Matchup
59.2% Win Rate
Hardest Lane Matchup
47.9% Win Rate

Most Popular Build #1

1.8% Popularity

Most Popular Build #2

1% Popularity

Most Popular Build #3

0.9% Popularity

Colossal Smash (Passive)

Every few seconds, Galio's next basic attack deals bonus magic damage in an area. Colossal Smash's cooldown is reduced when Galio hits champions with his spells.

Winds of War (Q)

Cooldown: 10/9.5/9/8.5/8

Cost: 70/85/100/115/130 Mana

Range: 825

Galio fires two windblasts that deal 50/80/110/140/170 (+0.8) magic damage.When the windblasts meet, they combine into a giant tornado that deals 30/40.002/50.001/60/70.002 (+{{ charabilitypower 2.0* 3 }}) plus (+f 9)% of enemies' maximum Health (max 150 vs. monsters) as magic damage over 1.5 seconds.

Shield of Durand (W)

Cooldown: 16/15/14/13/12

Cost: 50 Mana

Range: 275

Passive: After not taking damage for 12 seconds Galio gains a shield that absorbs f 3 magic damage.First Cast: Galio starts to charge, gaining 20/25/30/35/40 (+f 2)(+f 4)% Damage Reduction from Magic Damage and f 5% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by 30%.Second Cast: Galio taunts nearby enemy champions for 0.5 to 1.5 seconds, deals f 8 (+f 9) to f 0 (+f 1) damage, and refreshes the Damage Reduction for 2 seconds. Taunt duration, damage, and radius increase with charge time.Shield of Durand's charge cannot be interrupted by crowd control.

Justice Punch (E)

Cooldown: 12/11/10/9/8

Cost: 50 Mana

Range: 650

Galio lunges forward with a mighty blow, dealing 100/130/160/190/220 (+0.9) magic damage to enemies and knocking them into the air for 0.75 seconds. Galio will stop upon hitting a champion or terrain.

Hero's Entrance (R)

Cooldown: 200/180/160

Cost: 100 Mana

Range: 4000/4750/5500

Galio designates an allied champion's current position as his landing spot and grants 20/25/30 (+f 2)% damage reduction to that ally until he lands. When Galio lands, enemies in the area take 150/250/350 (+0.7) magic damage and are knocked into the air for 0.75 seconds ( 1.25 seconds in the center).