Garen
The Might of Demacia
8.4%
Pick Rate
5.0%
Ban Rate
51.9%
Win Rate
Easiest Lane Matchup
Tahm Kench
61.4% Win Rate
Hardest Lane Matchup
Olaf
53.2% Win Rate
95.9%
Top
2.5%
Jungle
1.3%
Mid
0%
Marksman
0.2%
Support

Most Popular Build #1

1.4% Popularity

Most Popular Build #2

1.4% Popularity

Most Popular Build #3

1.3% Popularity

Perseverance (Passive)

If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second. Minion damage does not stop Perseverance.

Decisive Strike (Q)

Cooldown: 8

Cost: No Cost

Range: 300

Garen breaks free from all slows affecting him, and gains 30% movement speed for 1.5/2/2.5/3/3.5 seconds.

His next basic attack within 4.5 seconds deals 30/55/80/105/130 (+1.4) physical damage and silences his target for 1.5 seconds.

Courage (W)

Cooldown: 24/23/22/21/20

Cost: No Cost

Range: 20

Passive: Killing units permanently grants f 2 armor and magic resist, up to a maximum of 30. Current Bonus: f 1

Active: Garen steels his courage for 2/3/4/5/6 seconds. For the first 0.75 seconds, he takes 60% less damage and gains 60% Tenacity. For the remaining duration, he takes 30% less damage.

Judgment (E)

Cooldown: 9

Cost: No Cost

Range: 325

Garen rapidly spins his sword around his body for 3 seconds, dealing f 3 physical damage to nearby enemies -- 14/18/22/26/30 plus 36/37/38/39/40% of his attack damage (+f 1), f 2 times (increased by 1 every 3 champion levels) -- over the duration.

Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds.

Judgment deals 33% increased damage when striking only one enemy.
Cancelling Judgment returns cooldown equal to the remaining duration.
Judgment can critically strike for bonus damage.

Demacian Justice (R)

Cooldown: 120/100/80

Cost: No Cost

Range: 400

Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1% of its maximum health as true damage.

Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage equal to 175/350/525 plus 28/33/40% of the target's missing health. Deals true damage to the Villain.