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the Missing Link

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Rage Gene (Passive)
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

Boomerang Throw (Q)
Cooldown: 20/17.5/15/12.5/10 Cost: No Cost Range: 1100
Mini Gnar: Throws a boomerang that deals 5/35/65/95/125 (+115% Attack Damage) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 45%.
Boulder Toss (Q)
Cooldown: 20/17.5/15/12.5/10 Cost: No Cost Range: 1100
Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 5/45/85/125/165 (+120% Attack Damage) physical damage. Picking up the boulder reduces its cooldown by 60%.

Hyper (W)
Cost: No Cost Range: Self
Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 10/20/30/40/50 (+100% Ability Power) + 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar 30% Movement Speed that decays over 3 seconds (max 100/150/200/250/300 damage vs. monsters).
Wallop (W)
Cooldown: 15/13/11/9/7 Cost: No Cost Range: Self
Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 (+100% Attack Damage) physical damage.

Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.

Hop (E)
Cooldown: 22/19.5/17/14.5/12 Cost: No Cost Range: 475
Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 20/60/100/140/180 (+6% Max Health) physical damage and slows briefly if the unit landed on was an enemy.
Crunch (E)
Cooldown: 22/19.5/17/14.5/12 Cost: No Cost Range: 475
Mega Gnar: Leaps to a location and deals 20/60/100/140/180 (+6% Max Health) physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

If Crunch is used to transform, Gnar will still be able to bounce.

Cooldown: 120/100/80 Cost: No Cost Range: 590
Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to 50/55/60% and Hyper's Movement Speed bonus to 45/60/75%.

Mega Gnar: Knocks nearby enemies in the specified direction, dealing 200/300/400 (+20% Bonus Attack Damage) (+50% Ability Power) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.

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