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Hecarim

the Shadow of War

8.7%
Pick Rate
14.9%
Ban Rate
51.3%
Win Rate

Abilities

Warpath (Passive)
Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.

Rampage (Q)
Cooldown: 4 Cost: 32/34/36/38/40 Mana Range: 350
Hecarim cleaves nearby enemies for 50/85/120/155/190 (+60% Bonus Attack Damage) physical damage. ( 66% damage to minions)

If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.

Spirit of Dread (W)
Cooldown: 22/21/20/19/18 Cost: 50/60/70/80/90 Mana Range: 575
Hecarim deals 80/120/160/200/240 (+80% Ability Power) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source.

Hecarim cannot heal more than 90/120/150/180/210 Health from minions or monsters.

Devastating Charge (E)
Cooldown: 24/22/20/18/16 Cost: 60 Mana Range: Self
Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+50% Bonus Attack Damage) to 80/150/220/290/360 (+100% Bonus Attack Damage) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

Onslaught of Shadows (R)
Cooldown: 140/120/100 Cost: 100 Mana Range: 1000
Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+100% Ability Power) magic damage to enemies hit.

Hecarim releases a shockwave when he finishes his charge, causing nearby enemies to flee from him for 1 second.

Hecarim himself will only move to the targeted location. The riders will always move the full distance.

Free To Play Champions

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21st February 2017 - 24th February 2017