Heimerdinger
the Revered Inventor
2.4%
Pick Rate
0.8%
Ban Rate
50.5%
Win Rate
Easiest Lane Matchup
Zed
49.5% Win Rate
Hardest Lane Matchup
Volibear
29.0% Win Rate
47.1%
Top
1.5%
Jungle
49.2%
Mid
0.5%
Marksman
1.8%
Support

Most Popular Build #1

12.1% Popularity

Most Popular Build #2

11.3% Popularity

Most Popular Build #3

11.3% Popularity

Hextech Affinity (Passive)

Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.

H-28G Evolution Turret (Q)

Cooldown: 1

Cost: 20 Mana and Turret Kit

Range: 350

Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Turrets shut down if Heimerdinger moves far away. Heimerdinger generates a Turret Kit every 0 seconds and can hold 3 Kits at once.

H -28G Evolution Turret Stats
Health: 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575 (+0)
Attack - Cannon: 6/9/12/15/18 (+0.3) Magic Damage.
Attack - Beam: 40/60/80/100/120 (+0.55) Magic Damage every 90 seconds.
Maximum Turrets Placed: 3

Hextech Micro-Rockets (W)

Cooldown: 11/10/9/8/7

Cost: 50/60/70/80/90 Mana

Range: 1325

Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Rockets deal 60/90/120/150/180 (+0.45) Magic Damage. Additional rocket hits deal reduced damage:

Champions and Monsters: 12/18/24/30/36 (+0.12) Magic Damage, max 108/162/216/270/324 (+0.93) total damage
Minions: 60% of base damage

Rocket hits against champions charge nearby turret beam attacks.

CH-2 Electron Storm Grenade (E)

Cooldown: 12

Cost: 85 Mana

Range: 970

Hurls a grenade that deals 60/100/140/180/220 (+0.6) Magic Damage to enemies and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.

Hitting a champion fully charges nearby turret beams.

UPGRADE!!! (R)

Cooldown: 100/85/70

Cost: 100 Mana

Range: 1

Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

H -28Q Apex Turret: Places a Turret for 8 seconds that deals 80/100/120 (+0.3) Magic Damage with its cannon and 200/270/340 (+0.7) Magic Damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 135/180/225 (+0) Magic Damage. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+1.83).

CH -3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing (+0.6) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.