Irelia
the Blade Dancer
6.0%
Pick Rate
2.0%
Ban Rate
50.9%
Win Rate
Easiest Lane Matchup
Ryze
63.9% Win Rate
Hardest Lane Matchup
Olaf
55.8% Win Rate
92.7%
Top
3.9%
Jungle
3.2%
Mid
0.1%
Marksman
0.1%
Support

Most Popular Build #1

5.6% Popularity

Most Popular Build #2

4.7% Popularity

Most Popular Build #3

2.4% Popularity

Ionian Fervor (Passive)

When Irelia strikes enemies with spells she gains a stacking bonus damage buff on her basic attacks. At maximum stacks she also gains Attack Speed and deals bonus damage to shields.

Bladesurge (Q)

Cooldown: 12/11/10/9/8

Cost: 20 Mana

Range: 625

Irelia dashes to an enemy, dealing 10/30/50/70/90 (+0.7) physical damage, applying on-hit effects and healing for f 1 health.Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.Bladesurge deals 70% bonus damage to minions.

Defiant Dance (W)

Cooldown: 16/15/14/13/12

Cost: 70/75/80/85/90 Mana

Range: 825

First Cast: Irelia aligns her blades into a defensive formation, gaining 45/50/55/60/65% (+f 1%) damage reduction and a stack of Ionian Fervor but becoming unable to act.Second Cast: Irelia swipes her blades, dealing 10/25/40/55/70 (+0.5) (+0.4) physical damage. Damage increases with charge time, up to f 4 (+f 2) (+f 3) after 0.75 seconds.Defiant Dance cannot be interrupted.Quick Cast: Hold and release instead of casting twice.

Flawless Duet (E)

Cooldown: 14/13/12/11/10

Cost: 50 Mana

Range: 900

Irelia readies 2 blades that will fly towards each other once placed, dealing 80/120/160/200/240 (+0.8) magic damage and stunning for 0.75 seconds.Champions and large monsters are Marked for seconds.Flawless Duet deals 50% damage to monsters.

Vanguard's Edge (R)

Cooldown: 140/120/100

Cost: 100 Mana

Range: 1000

Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal 125/225/325 (+0.7) magic damage and Mark champions and large monsters for 5 seconds.Irelia then forms the blades into a wall for 2.5/3/3.5 seconds. Passing through the wall deals 75/125/175 (+0.7) magic damage, slows by 60% and disarms for 1.5 seconds.Disarmed enemies cannot basic attack.