Janna
the Storm's Fury
22.8%
Pick Rate
13.6%
Ban Rate
56.9%
Win Rate
Easiest Lane Matchup
Galio
61.8% Win Rate
Hardest Lane Matchup
Galio
61.8% Win Rate
0.1%
Top
0.4%
Jungle
0%
Mid
0%
Marksman
99.5%
Support

Most Popular Build #1

6.7% Popularity

Most Popular Build #2

5.5% Popularity

Most Popular Build #3

2.9% Popularity

Tailwind (Passive)

Increases the Movement Speed of all allied champions moving towards Janna by 8%.

Howling Gale (Q)

Cooldown: 14/13/12/11/10

Cost: 90/105/120/135/150 Mana

Range: 1700

Summons a whirlwind, which deals 60/85/110/135/160 (+0.35) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.

The whirlwind can be charged for up to 3 seconds. For each second it charges, it deals 15/20/25/30/35 (+0.1) bonus damage, knocks up for an additional 0.25 seconds, and travels 35% further.

Activate again to release the whirlwind early.

Zephyr (W)

Cooldown: 12

Cost: 40/50/60/70/80 Mana

Range: 600

Passive: Increases Movement Speed by 9/11/13/15/17% (+0.02%) and allows movement through units.

Active: Deals 60/115/170/225/280 (+0.5) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+0.06%) for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.

Eye Of The Storm (E)

Cooldown: 10

Cost: 70/80/90/100/110 Mana

Range: 800

Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.7) damage and grants 10/17.5/25/32.5/40 (+0.1) Attack Damage until it breaks.

Monsoon (R)

Cooldown: 150/135/120

Cost: 100 Mana

Range: 725

Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+0.5) Health to nearby allies each second for 3 seconds.