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Janna

the Storm's Fury

0.0%
Pick Rate
0.0%
Ban Rate
0.0%
Win Rate

Abilities

Tailwind (Passive)
Increases the Movement Speed of all allied champions moving towards Janna by 8%.

Howling Gale (Q)
Cooldown: 14/13/12/11/10 Cost: 90/105/120/135/150 Mana Range: 1700
Summons a whirlwind, which deals 60/85/110/135/160 (+35% Ability Power) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.

The whirlwind can be charged for up to 3 seconds. For each second it charges, it deals 15/20/25/30/35 (+10% Ability Power) bonus damage, knocks up for an additional 0.25 seconds, and travels 35% further.

Activate again to release the whirlwind early.

Zephyr (W)
Cooldown: 12 Cost: 40/50/60/70/80 Mana Range: 600
Passive: Increases Movement Speed by 9/11/13/15/17% (+1% per 50 Ability Power) and allows movement through units.

Active: Deals 60/115/170/225/280 (+50% Ability Power) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+1% per 17 Ability Power) for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.

Eye Of The Storm (E)
Cooldown: 10 Cost: 70/80/90/100/110 Mana Range: 800
Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+70% Ability Power) damage and grants 10/17.5/25/32.5/40 (+10% Ability Power) Attack Damage until it breaks.

Monsoon (R)
Cooldown: 150/135/120 Cost: 100 Mana Range: 725
Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+50% Ability Power) Health to nearby allies each second for 3 seconds.

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