Janna
the Storm's Fury
9.5%
Pick Rate
0.3%
Ban Rate
53.0%
Win Rate
Easiest Lane Matchup
Tahm Kench
58.5% Win Rate
Hardest Lane Matchup
Annie
52.0% Win Rate
0.1%
Top
0.4%
Jungle
0.2%
Mid
0%
Marksman
99.3%
Support

Most Popular Build #1

4.4% Popularity

Most Popular Build #2

3.9% Popularity

Most Popular Build #3

3.7% Popularity

Tailwind (Passive)

Janna passively gains 8% Movement Speed, and nearby allied champions gain this bonus when moving toward her.

Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.

Howling Gale (Q)

Cooldown: 12

Cost: 60/80/100/120/140 Mana

Range: 1700

Summons a whirlwind, which deals 60/85/110/135/160 (+0.35) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.The whirlwind can be charged up to 3 seconds. For each second charged, it:Deals 15/20/25/30/35 (+0.1) bonus damageKnocks up for an additional 0.25 secondsTravels 25% furtherHowling Gale always reaches its destination in 1.5 seconds.Activate again to release the whirlwind early.

Zephyr (W)

Cooldown: 8

Cost: 50/60/70/80/90 Mana

Range: 550

Passive: While Zephyr is not on cooldown, Janna gains 6/7/8/9/10% (+0.02%) Movement Speed and can move through units.Active: Deals 60/105/150/195/240 (+0.5) (+f 3) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+0.06%) for 2 seconds.

Eye Of The Storm (E)

Cooldown: 18/16/14/12/10

Cost: 70/80/90/100/110 Mana

Range: 800

Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 70/105/140/175/210 (+0.7) damage and grants 10/17.5/25/32.5/40 (+0.1) Attack Damage until it breaks.

Monsoon (R)

Cooldown: 150/135/120

Cost: 100 Mana

Range: 725

Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+0.5) Health to nearby allies each second for 3 seconds.