the Virtuoso
Pick Rate
Ban Rate
Win Rate
Easiest Lane Matchup
49.8% Win Rate
Hardest Lane Matchup
45.0% Win Rate

Most Popular Build #1

1.6% Popularity

Most Popular Build #2

1.4% Popularity

Most Popular Build #3

1.3% Popularity

Whisper (Passive)

Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.

Dancing Grenade (Q)

Cooldown: 7/6.5/6/5.5/5

Cost: 40/45/50/55/60

Range: 550

Jhin launches a cartridge at the targeted enemy that deals 45/70/95/120/145 (+f 1) (+0.6) physical damage before bouncing to a nearby target that has not yet been hit.The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.

Deadly Flourish (W)

Cooldown: 12

Cost: 50/60/70/80/90

Range: 3000

Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+0.5) physical damage to it, and 75% of that damage to minions and monsters hit along the way.If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for 1/1.25/1.5/1.75/2 seconds and grant Jhin movement speed as though he had crit them.

Captive Audience (E)

Cooldown: 2

Cost: 30/35/40/45/50

Range: 750

Jhin places an invisible Lotus Trap that lasts 3 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing 20/80/140/200/260 (+1.2) (+1) magic damage ( 65% damage on subsequent hits and vs. minions and monsters).Jhin prepares a new trap every f 1 seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

Curtain Call (R)

Cooldown: 120/105/90

Cost: 100

Range: Global

Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by {{ slowpercent* 100 }}% for n seconds and dealing c physical damage, increased by p% for each 1% health the target is missing (up to c). The 4th shot crits for {{ fourthshotmultiplier* 100 }}% damage.