Jinx
the Loose Cannon
15.0%
Pick Rate
0.7%
Ban Rate
51.0%
Win Rate
Easiest Lane Matchup
Corki
59.3% Win Rate
Hardest Lane Matchup
Urgot
58.7% Win Rate
0.2%
Top
0.4%
Jungle
0.2%
Mid
94.5%
Marksman
0%
Support

Most Popular Build #1

14.6% Popularity

Most Popular Build #2

7.3% Popularity

Most Popular Build #3

6.4% Popularity

Get Excited! (Passive)

Jinx receives massively increased Movement Speed and stacking Attack Speed whenever she damages an enemy champion, tower, or inhibitor that is then killed or destroyed within 3 seconds.

Switcheroo! (Q)

Cooldown: 1

Cost: 20 Mana per Rocket

Range: 600

Jinx swaps weapons.Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain 75/100/125/150/175 range, drain Mana, and scale 25% less with bonus Attack Speed.Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of f 4% (bonus scales with spell rank and Jinx's level). Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.

Zap! (W)

Cooldown: 8/7/6/5/4

Cost: 50/60/70/80/90 Mana

Range: 1450

Jinx fires a shock blast that deals 10/60/110/160/210 (+1.4) Physical Damage to the first enemy hit, revealing it and slowing it by 30/40/50/60/70% for 2 seconds.

Flame Chompers! (E)

Cooldown: 24/20.5/17/13.5/10

Cost: 70 Mana

Range: 900

Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing 70/120/170/220/270 (+1) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.

Super Mega Death Rocket! (R)

Cooldown: 90/75/60

Cost: 100 Mana

Range: Global

Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 25/35/45 (+0.15) to 250/350/450 (+1.5) Physical Damage plus 25/30/35% of the target's missing Health. Nearby enemies take 80% Damage.