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the Loose Cannon

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Get Excited! (Passive)
Jinx receives massively increased Movement Speed and stacking Attack Speed whenever she damages an enemy champion, tower, or inhibitor that is then killed or destroyed within 3 seconds.

Switcheroo! (Q)
Cooldown: 1 Cost: 20 Mana per Rocket Range: 600
Jinx swaps weapons.

Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain 75/100/125/150/175 range, drain Mana, and scale 25% less with bonus Attack Speed.

Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/40/50/60/70% (+0/2/4/6/8/10/15/20/25/30/35/40/45/50/55/60/65/70% Attack Speed). Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.

Zap! (W)
Cooldown: 10/9/8/7/6 Cost: 50/60/70/80/90 Mana Range: 1450
Jinx fires a shock blast that deals 10/60/110/160/210 (+140% Attack Damage) Physical Damage to the first enemy hit, revealing if it is not stealthed and slowing it by 30/40/50/60/70% for 2 seconds.

Flame Chompers! (E)
Cooldown: 20/19/18/17/16 Cost: 70 Mana
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 70/120/170/220/270 (+100% Ability Power) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.

Super Mega Death Rocket! (R)
Cooldown: 90/75/60 Cost: 100 Mana Range: Global
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 25/35/45 (+15% Bonus Attack Damage) to 300/400/500 (+150% Bonus Attack Damage) Physical Damage plus 25/30/35% of the target's missing Health. Nearby enemies take 80% Damage.

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