the Voidreaver
Pick Rate
Ban Rate
Win Rate
Easiest Lane Matchup
56.3% Win Rate
Hardest Lane Matchup
52.6% Win Rate

Most Popular Build #1

2.3% Popularity

Most Popular Build #2

1.6% Popularity

Most Popular Build #3

1.4% Popularity

Unseen Threat (Passive)

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.

Taste Their Fear (Q)

Cooldown: 4

Cost: 20 Mana

Range: 325

Deals 65/90/115/140/165 (+1.2) physical damage. If the target is Isolated, the damage is increased by 65% (f 1).Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50. If target is Isolated, refunds 45% of Taste Their Fear's cooldown.

Void Spike (W)

Cooldown: 9

Cost: 55/60/65/70/75 Mana

Range: 1000

Fires exploding spikes, dealing 85/115/145/175/205 (+1) physical damage to enemies hit ( 20% bonus damage to monsters). Heals Kha'Zix for 60/85/110/135/160 (+0.5) if he is within the explosion radius.Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by 40% for 2 seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for 80% instead.

Leap (E)

Cooldown: 20/18/16/14/12

Cost: 50 Mana

Range: 700

Leaps to target area, dealing 65/100/135/170/205 (+0.2) physical damage.Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.

Void Assault (R)

Cooldown: 100/90/80

Cost: 100 Mana

Range: Global

Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.Active: Kha'Zix becomes Invisible for 1.5 seconds and activates Unseen Threat. While Invisible, he gains 40% movement speed and ignores unit collision. Void Assault can be cast a second time within 10 seconds.Evolved Adaptive Cloaking: While out of combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to f 1 seconds after exiting the brush (f 1 second per brush cooldown).Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.