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the Cantankerous Cavalier

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Skaarl, the Cowardly Lizard (Passive)
Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Bear Trap on a Rope (Q)
Cooldown: 9/8.5/8/7.5/7
Kled throws a bear trap that deals 25/50/75/100/125 (+60% Bonus Attack Damage) physical damage and hooks onto the first enemy champion or large monster hit. Deals 150% damage to minions passed through.

If Kled stays near a hooked enemy for 1.75 seconds, he deals 50/100/150/200/250 (+120% Bonus Attack Damage) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.

Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
Pocket Pistol (Q)
Cooldown: 20
Kled fires a gun blast, hurling him backward. Enemies hit take 30/45/60/75/90 (+80% bonus AD) physical damage, plus 20% per additional pellet past the first
Each pellet that hits an enemy champion restores 5% of Skaarl's courage.

Violent Tendencies (W)
Cooldown: 14/12.5/11/9.5/8
Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.

The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4/4.5/5/5.5/6% (+1% per 20 Bonus Attack Damage) of the target's maximum health (maximum 200 vs monsters).

Jousting (E)
Cooldown: 14/13/12/11/10
Kled dashes, dealing 20/45/70/95/120 (+60% Bonus Attack Damage) physical damage to enemies in his path. Cannot cross walls.

If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability within 3 seconds to dash back through the same target, dealing the same damage.

Chaaaaaaaarge!!! (R)
Cooldown: 160/140/120 Range: 3500/4000/4500
Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+300% Bonus Attack Damage) and lasts for 2 seconds after the charge ends.

Skaarl rams the first enemy champion encountered, dealing up to 12/15/18% (+1% per 8.3 Attack Damage) of the target's maximum health as physical damage based on distance traveled.

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