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Lee Sin

the Blind Monk

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Flurry (Passive)
After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/10 Energy.

Sonic Wave (Q)
Cooldown: 11/10/9/8/7 Cost: 50 Energy Range: 1100
Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% Bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike (Q)
Cost: 30 Energy Range: 1300
Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% Bonus Attack Damage) physical damage plus 8% of their missing Health (Max: 400 Damage vs. Monsters).

Safeguard (W)
Cooldown: 14 Cost: 50 Energy Range: 700
Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/100/160/220/280 (+80% Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will (W)
Cost: 30 Energy Range: Self
Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.

Tempest (E)
Cooldown: 10 Cost: 50 Energy Range: 350
Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+100% Bonus Attack Damage) magic damage and reveals enemies hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple (E)
Cost: 30 Energy Range: 500
Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.

Dragon's Rage (R)
Cooldown: 90/75/60 Cost: No Cost Range: 375
Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing 200/400/600 (+200% Bonus Attack Damage) physical damage.

Enemies the target collides with are knocked into the air briefly and take physical damage equal to 200/400/600 (+200% Bonus Attack Damage) plus 12/15/18% of the initial target's bonus health.

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