Lee Sin
the Blind Monk
20.2%
Pick Rate
12.9%
Ban Rate
46.4%
Win Rate
Easiest Lane Matchup
Nidalee
53.2% Win Rate
Hardest Lane Matchup
Olaf
51.6% Win Rate
1.5%
Top
97.3%
Jungle
0.6%
Mid
0%
Marksman
0.6%
Support

Most Popular Build #1

4.5% Popularity

Most Popular Build #2

2.8% Popularity

Most Popular Build #3

1.4% Popularity

Flurry (Passive)

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/10 Energy.

Sonic Wave / Resonating Strike (Q)

Cooldown: 11/10/9/8/7

Cost: 50 Energy / {{ e4 }} Energy

Range: 1000

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.9) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.9) physical damage plus 8% of their missing Health (Max: 400 Damage vs. Monsters).

Safeguard / Iron Will (W)

Cooldown: 14

Cost: 50 Energy / {{ e4 }} Energy

Range: 700

Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/100/160/220/280 (+0.8) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.

Tempest / Cripple (E)

Cooldown: 10

Cost: 50 Energy / {{ e4 }} Energy

Range: 425

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.

Dragon's Rage (R)

Cooldown: 110/85/60

Cost: No Cost

Range: 375

Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing 150/300/450 (+2) physical damage.

Enemies the target collides with are knocked into the air briefly and take physical damage equal to 150/300/450 (+2) plus 12/15/18% of the initial target's bonus health.