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the Prophet of the Void

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Void Shift (Passive)
When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.

Damage from lane minions is unaffected.

Call of the Void (Q)
Cooldown: 6 Cost: 80 Mana Range: 900
Malzahar opens two portals to the Void that fire projectiles inward, dealing 70/110/150/190/230 (+70% Ability Power) magic damage and silencing enemies hit for 1/1.25/1.5/1.75/2 second(s).

Void Swarm (W)
Cooldown: 20/19/18/17/16 Cost: 40 Mana Range: 450
Malzahar creates a zone of negative energy for 5 seconds. The zone damages nearby enemies for 4/4.5/5/5.5/6% (+1% per 100 Ability Power) of their max Health each second (damage to monsters is capped at 120 damage per second).

If a Voidling has more than 12 seconds remaining, its first attack on a champion or monster spawns a new Voidling with the same remaining duration.

The first time a Voidling attacks a champion or monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration. When 3 or more Voidlings are active, they all gain 50% Attack Speed.

Deal 30/35/40/45/50 (+40% Bonus Attack Damage) physical damage plus 10/15/20/25/30 (+20% Ability Power) magic damage ( 50% damage against monsters)
Have 100% bonus Movement Speed towards enemies afflicted by Nether Grasp or Malefic Visions
Deal 300% damage to lane minions affected by Malefic Visions

Malefic Visions (E)
Cooldown: 15/13/11/9/7 Cost: 60/70/80/90/100 Mana Range: 650
Deal 80/115/150/185/220 (+70% Ability Power) magic damage to an enemy target over 4 seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

If the victim is killed, Malzahar gains 0 (+2% Max Mana) mana and the visions spread to the nearest enemy.

Nether Grasp (R)
Cooldown: 120/100/80 Cost: 100 Mana Range: 700
Malzahar suppresses a target champion for 2.5 seconds and creates a zone of negative energy around it that deals 5/7/9% (+1% per 100 Ability Power) of nearby enemies max Health as magic damage per second for 5 seconds.

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