Orianna
the Lady of Clockwork
13.4%
Pick Rate
1.9%
Ban Rate
49.4%
Win Rate
Easiest Lane Matchup
Ryze
61.9% Win Rate
Hardest Lane Matchup
Annie
50.1% Win Rate
0.7%
Top
1%
Jungle
96.9%
Mid
0.1%
Marksman
1.3%
Support

Most Popular Build #1

27.1% Popularity

Most Popular Build #2

6% Popularity

Most Popular Build #3

5.3% Popularity

Clockwork Windup (Passive)

Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.

Command: Attack (Q)

Cooldown: 6/5.25/4.5/3.75/3

Cost: 30/35/40/45/50 Mana

Range: 815

Orianna commands her Ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.5) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).Her Ball remains behind at the target location afterwards.

Command: Dissonance (W)

Cooldown: 9

Cost: 70/80/90/100/110 Mana

Range: 255

Orianna commands her Ball to release an electric pulse, dealing 60/105/150/195/240 (+0.7) magic damage to nearby enemies.The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.

Command: Protect (E)

Cooldown: 9

Cost: 60 Mana

Range: 1095

Passive: The Ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 60/100/140/180/220 (+0.4) damage. Enemies the Ball passes through along the way are damaged for 60/90/120/150/180 (+0.3) magic damage.

Command: Shockwave (R)

Cooldown: 110/95/80

Cost: 100 Mana

Range: 410

Orianna commands her Ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+0.7) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.