Poppy
Keeper of the Hammer
4.3%
Pick Rate
0.5%
Ban Rate
47.5%
Win Rate
Easiest Lane Matchup
Camille
58.1% Win Rate
Hardest Lane Matchup
Olaf
50.0% Win Rate
71.3%
Top
17.3%
Jungle
0.2%
Mid
0%
Marksman
11.2%
Support

Most Popular Build #1

3.1% Popularity

Most Popular Build #2

2.9% Popularity

Most Popular Build #3

2.9% Popularity

Iron Ambassador (Passive)

Poppy throws her buckler, gaining range and bonus magic damage.

The buckler lands at a nearby location and Poppy can pick it up to gain a shield. Enemies can step on the buckler to destroy it.

Hammer Shock (Q)

Cooldown: 8/7/6/5/4

Cost: 35/40/45/50/55

Range: 430

Poppy smashes the ground, dealing 40/60/80/100/120 (+0.9) plus 8% of the enemies' maximum Health as physical damage, and leaving an unstable area.The area slows enemies inside it by 20/25/30/35/40% and erupts after 1 second, dealing the initial damage again.

Steadfast Presence (W)

Cooldown: 24/22/20/18/16

Cost: 50

Range: 400

Passive: Poppy gains f 1 Armor and f 2 Magic Resist ( 10% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.Active: For the next 2.5 seconds, Poppy gains 30% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 (+0.7) magic damage.

Heroic Charge (E)

Cooldown: 14/13/12/11/10

Cost: 70

Range: 475

Poppy tackles an enemy, dealing 60/80/100/120/140 (+0.5) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes 60/80/100/120/140 (+0.5) additional physical damage and is stunned for 1.6/1.7/1.8/1.9/2 seconds.

Keeper's Verdict (R)

Cooldown: 140/120/100

Cost: 100

Range: 500

First Cast: Poppy channels for up to n seconds, slowing herself by w%.Second Cast: Poppy smashes the ground, emanating a shockwave that deals physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.An uncharged Keeper's Verdict deals half damage and knocks enemies up for p seconds.Enemies hit with a charged Keeper's Verdict are untargetable.