Poppy
Keeper of the Hammer
4.3%
Pick Rate
0.5%
Ban Rate
47.5%
Win Rate
Easiest Lane Matchup
Camille
58.1% Win Rate
Hardest Lane Matchup
Olaf
50.0% Win Rate
71.3%
Top
17.3%
Jungle
0.2%
Mid
0%
Marksman
11.2%
Support

Most Popular Build #1

3.1% Popularity

Most Popular Build #2

2.9% Popularity

Most Popular Build #3

2.9% Popularity

Iron Ambassador (Passive)

Poppy throws her buckler, gaining range and bonus magic damage.

The buckler lands at a nearby location and Poppy can pick it up to gain a shield. Enemies can step on the buckler to destroy it.

Hammer Shock (Q)

Cooldown: 9/8/7/6/5

Cost: 35/40/45/50/55 Mana

Range: 430

Poppy smashes the ground, dealing 40/60/80/100/120 (+0.8) plus 8% of the enemies' maximum Health as physical damage, and leaving an unstable area.The area slows enemies inside it by 20/25/30/35/40% and erupts after 1 second, dealing the initial damage again.

Steadfast Presence (W)

Cooldown: 24/22/20/18/16

Cost: 50 Mana

Range: 400

Passive: Poppy gains f 1 Armor and f 2 Magic Resist ( 15% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.Active: For the next 2.5 seconds, Poppy gains 32/34/36/38/40% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 (+0.7) magic damage.

Heroic Charge (E)

Cooldown: 14/13/12/11/10

Cost: 70 Mana

Range: 425

Poppy tackles an enemy, dealing 55/75/95/115/135 (+0.5) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes 55/75/95/115/135 (+0.5) additional physical damage and is stunned for 1.6/1.7/1.8/1.9/2 seconds.

Keeper's Verdict (R)

Cooldown: 140/120/100

Cost: 100 Mana

Range: 500

First Cast: Poppy channels for up to 4 seconds, slowing herself by 15%.Second Cast: Poppy smashes the ground, emanating a shockwave that deals 200/300/400 (+0.9) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.Enemies hit with an uncharged Keeper's Verdict will take half the damage and be knocked straight into the air for half the duration. Enemies are untargetable while they are being knocked away.