Qiyana
Empress of the Elements
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Pick Rate
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Ban Rate
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Win Rate
Royal Privilege (Passive)

Qiyana's first basic attack or ability against each enemy deals bonus damage.

Elemental Wrath / Edge of Ixtal (Q)

Cooldown: 7

Cost: 35

Range: 650

Elemental Wrath: Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal physical damage and:Ice Enchantment: Briefly root enemies hit, then slow them by {{ slowpotency* -100 }}% for ns.Rock Enchantment: bonus damage to units below {{ critthreshold* 100 }}% health.Wild Enchantment: Leaves a canopy trail that stealths you and grants {{ haste* 100 }}% movement speed. Canopy fades after attacking from it, exiting it, or after ns.Edge Of Ixtal: If you do not have an enchantment, slash in the target direction, dealing physical damage to enemies in a small area.Both abilities deal damage to targets beyond the first.

Terrashape (W)

Cooldown: 7

Cost: 25/30/35/40/45

Range: 1100

Active: Target River, Wall, or Brush. Conjur elemental power from the environment and dash towards it to enchant your weapon with it and reset Elemental Wrath [{{ spell.qiyanaq:hotkey }}]'s cooldown.Passive: While your weapon is enchanted, you gain {{ attackspeed* 100 }}% Attack Speed and your attacks and basic abilities deal bonus magic damage. Additionally, you gain {{ passivems* 100 }}% movement speed while out of combat and near the corresponding terrain type.

Audacity (E)

Cooldown: 12/11/10/9/8

Cost: 40/45/50/55/60

Range: 650

Dash through target enemy and deal physical damage to them.If Elemental Wrath / Edge of Ixtal [{{ spell.qiyanaq:hotkey }}] is cast during this ability, Qiyana will aim it at the target of her dash.

Supreme Display of Talent (R)

Cooldown: 100

Cost: 100

Range: 950

Launch a shockwave that knocks back enemies and detonates when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to ns and deal them physical damage equal to + k of their max health.Any River or Brush the shockwave passes through also explode after a delay for the same damage and stun.