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the Void Burrower

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Ban Rate
Win Rate


Fury of the Xer'Sai (Passive)
While unburrowed Rek'Sai generates Fury with her basic attacks and spells. When burrowed Rek'Sai consumes Fury to heal herself.

Queen's Wrath (Q)
Cooldown: 4 Range: 325
Un-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal 15/25/35/45/55 (+20% Bonus Attack Damage) bonus Physical Damage to nearby enemies.
Prey Seeker (Q)
Cooldown: 11/10/9/8/7 Range: 1300
Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing 60/90/120/150/180 (+70% Ability Power) Magic Damage and revealing non-stealthed enemies for 2.5 seconds.

Burrow (W)
Cooldown: 4 Range: 1650
Un-Burrowed: Burrow into the ground.
Un-burrow (W)
Cooldown: 1 Range: Self
Burrowed: Un-burrow, dealing 40/80/120/160/200 (+40% Bonus Attack Damage) Physical Damage and knocking up nearby enemies for up to 1 second based on their proximity to Rek'Sai. A unit cannot be hit by Un-burrow more than once every 10/9.5/9/8.5/8 seconds.

Burrowed Effects: New abilities, +15/20/25 Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.

Furious Bite (E)
Cooldown: 12 Range: 250
Un-Burrowed: Rek'Sai bites a target dealing 0 (+80/90/100/110/120% Attack Damage) Physical Damage, increasing by up to 100% at maximum Fury. Deals True Damage if Rek'Sai has 100 Fury.

Maximum Damage: 0 (+160/180/200/220/240% Attack Damage)
Tunnel (E)
Cooldown: 26/24/22/20/18 Range: 250
Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

Tunnel Entrances last for 10 minutes and can be destroyed by enemies. Rek'Sai may have 8 tunnels at one time. Tunnels have a 10/9/8/7/6 second cooldown on use.

Void Rush (R)
Cooldown: 180/140/100 Range: Global
Passive: Grants 20/40/60% Attack Speed.

Active: After channeling for 1.5 seconds, Rek'Sai becomes untargetable and travels to target Tunnel Entrance. Taking damage from a champion or tower will interrupt the channel.

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