Rumble
the Mechanized Menace
4.6%
Pick Rate
0.5%
Ban Rate
50.0%
Win Rate
Easiest Lane Matchup
Ryze
61.5% Win Rate
Hardest Lane Matchup
Olaf
52.3% Win Rate
84.9%
Top
12%
Jungle
2.6%
Mid
0%
Marksman
0.5%
Support

Most Popular Build #1

11% Popularity

Most Popular Build #2

6.5% Popularity

Most Popular Build #3

4.5% Popularity

Junkyard Titan (Passive)

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter (Q)

Cooldown: 10/9/8/7/6

Cost: No Cost

Range: 600

Rumble torches his opponents, dealing 135/180/225/270/315 (+1.1) magic damage in a cone over 3 seconds. This spell deals 75% damage to minions.Danger Zone Bonus: Deals 150% damage.

Scrap Shield (W)

Cooldown: 6

Cost: No Cost

Range: 20

Rumble tosses up a shield for 1.5 seconds that absorbs 80/110/140/170/200 (+0.4) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second. Danger Zone Bonus: 50% increase in shield health and Movement Speed.

Electro Harpoon (E)

Cooldown: 0.5

Cost: No Cost

Range: 850

Rumble shoots his opponent with up to 2 tasers, dealing 60/85/110/135/160 (+0.4) magic damage and applying a stacking slow of 15/20/25/30/35% for 2 seconds.Danger Zone Bonus: Damage and slow percentage increased by 50%.

The Equalizer (R)

Cooldown: 110/100/90

Cost: No Cost

Range: 1750

Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take 130/185/240 (+0.3) magic damage each second.You can control the placement of this attack by clicking and dragging your mouse in a line.