Ryze
the Rune Mage
2.7%
Pick Rate
0.3%
Ban Rate
39.1%
Win Rate
Easiest Lane Matchup
Syndra
43.9% Win Rate
Hardest Lane Matchup
Annie
37.6% Win Rate
25.7%
Top
1.8%
Jungle
71.3%
Mid
0.3%
Marksman
0.9%
Support

Most Popular Build #1

25% Popularity

Most Popular Build #2

12.5% Popularity

Most Popular Build #3

12.5% Popularity

Arcane Mastery (Passive)

Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

Overload (Q)

Cooldown: 6

Cost: 40 Mana

Range: 1000

Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a Rune for 4 seconds, up to 2 Runes.

Active: Unleash a runic blast, dealing 60/85/110/135/160/185 (+0.45) (+f 1) magic damage to the first enemy struck. Any active Runes are discharged.

If 2 Runes are discharged, they Overload, shielding Ryze from f 3 (+0.6) (+f 2) damage and increasing his Movement Speed by 25/28/31/34/37/40% for 2 seconds.

Rune Prison (W)

Cooldown: 13/12/11/10/9/9

Cost: 50/60/70/80/90/100 Mana

Range: 615

Instantly root an enemy for 0.75 second and deal 80/100/120/140/160/180 (+0.6) (+f 1) magic damage.

Spell Flux (E)

Cooldown: 3.25/3/2.75/2.5/2.25/2.25

Cost: 40/55/70/85/100/115 Mana

Range: 615

Apply Flux to an enemy, dealing 50/75/100/125/150/175 (+0.3) (+f 1) magic damage. Spells consume Flux for bonus effects:

Overload: Deals 40/50/60/70/80/90% more damage and spreads to nearby enemies with Flux.
Rune Prison: Root duration is increased to 2 seconds.
Spell Flux: Spreads Spell Flux to nearby enemies.

Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies.

Realm Warp (R)

Cooldown: 120

Cost: 100 Mana

Range: 1750/3000

Ryze opens a portal to a location up to 1750/3000 range away. After 2 seconds, all allies near the portal are teleported to that location.

If Ryze becomes unable to cast or move, Realm Warp is cancelled.