Ryze
the Rune Mage
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Pick Rate
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Ban Rate
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Win Rate
Arcane Mastery (Passive)

Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

Overload (Q)

Cooldown: 6

Cost: 40

Range: 1000

Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to s) for n seconds. Overload discharges all runes, granting t% Movement Speed for n seconds if s runes are charged.Active: Unleash a blast that deals c magic damage to the first enemy struck. If the target has Flux on it, Overload consumes it, dealing {{ spell.ryzer:overloaddamagebonus }}% increased damage and bouncing to nearby enemies with Flux.

Rune Prison (W)

Cooldown: 13/12/11/10/9

Cost: 40/55/70/85/100

Range: 615

Instantly deal c magic damage and slow an enemy by {{ slowamount* 100 }}% for n seconds. If the target has Flux on it, it is rooted instead, consuming Flux in the process.

Spell Flux (E)

Cooldown: 3.25/3/2.75/2.5/2.25

Cost: 40/55/70/85/100

Range: 615

Fire an orb that deals c magic damage, spreading Flux to the target and all nearby enemies for n seconds.If attempting to apply Flux to an enemy that already has it, it further spreads.

Realm Warp (R)

Cooldown: 210/180/150

Cost: 100

Range: 3000

Passive: Overload damage bonus against targets with Flux increased to s%.Active: Ryze opens a portal to another location. After p seconds, all allies near the portal are teleported to that location.If Ryze becomes unable to cast or move, Realm Warp is cancelled.