The Undead Juggernaut
Pick Rate
Ban Rate
Win Rate
Easiest Lane Matchup
64.8% Win Rate
Hardest Lane Matchup
52.0% Win Rate

Most Popular Build #1

1.9% Popularity

Most Popular Build #2

1.3% Popularity

Most Popular Build #3

1.3% Popularity

Glory in Death (Passive)

After being killed, Sion will reanimate with rapidly decaying Health. His attacks become very rapid, gain 100% Lifesteal and deal bonus damage equal to 10% of his target's maximum Health (max 75 to monsters).

All his abilities are replaced with Death Surge, which grants a burst of Movement Speed.

Decimating Smash (Q)

Cooldown: 10/9/8/7/6

Cost: 45 Mana

Range: 10000

Sion charges up a heavy blow for up to 2 seconds. When released, he deals 30/50/70/90/110 (+0.6) to 90/150/210/270/330 (+1.8) physical damage to enemies hit ( 60% damage to minions) and briefly slows them.If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.

Soul Furnace (W)

Cooldown: 11

Cost: 65/70/75/80/85 Mana

Range: 500

Passive: Sion gains 4 maximum Health when he kills a unit ( 15 for champion kills, assists, large minions and large monsters). Current Bonus: 0.1 Active: Sion shields himself for 30/55/80/105/130 (+0.4) (+f 2) ( 8/9/10/11/12% of maximum Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+0.4) plus 10/11/12/13/14% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.

Roar of the Slayer (E)

Cooldown: 12/11/10/9/8

Cost: 35/40/45/50/55 Mana

Range: 800

Sion fires a shockwave, dealing 65/100/135/170/205 (+0.55) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by 40/45/50/55/60% for 2.5 seconds and have their Armor reduced by 20% for 4 seconds.

Unstoppable Onslaught (R)

Cooldown: 140/100/60

Cost: 100 Mana

Range: 7500

Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.When Sion collides with an enemy champion or wall, he deals 150/300/450 (+0.4) physical damage and knocks up enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and are slowed by 40/45/50% for 3 seconds.The damage increases to 400/800/1200 (+0.8) and the stun increases to 1.75 seconds as Sion charges farther.