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The Undead Juggernaut

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Glory in Death (Passive)
After being killed, Sion will reanimate himself with rapidly decaying Health.

He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health as physical damage on hit. Max 75 bonus damage against monsters.

All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.

Decimating Smash (Q)
Cooldown: 10/9/8/7/6 Cost: 45 Mana
Sion charges up a heavy blow for up to 2 seconds. When released, he deals 20/40/60/80/100 (+65% Attack Damage) to 60/120/180/240/300 (+195% Attack Damage) physical damage to enemies in the area ( 60% damage to minions). Enemies hit are briefly slowed.

If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.

Soul Furnace (W)
Cooldown: 13 Cost: 65/70/75/80/85 Mana Range: 500
Passive: Sion gains 2 maximum Health whenever he kills a unit ( 10 for large monster and champion kill or assist).

Active: Sion shields himself for 30/55/80/105/130 (+40% Ability Power) (+6/7/8/9/10% Max Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+40% Ability Power) (+10/11/12/13/14% Target's Max Health) as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.

Roar of the Slayer (E)
Cooldown: 12/11/10/9/8 Cost: 35/40/45/50/55 Mana Range: 800
Sion fires a short range shockwave, dealing 70/105/140/175/210 (+40% Ability Power) magic damage to the first target hit, slowing it by 40/45/50/55/60%, and reducing its Armor by 20% for 2.5 seconds.

If the target is not a champion, they will be knocked back. All enemies that the knocked back unit passes through will take 30% bonus damage and be slowed by 40/45/50/55/60%.

Unstoppable Onslaught (R)
Cooldown: 140/100/60 Cost: 100 Mana Range: 7500
Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

When Sion collides with an enemy champion or wall, he deals 150/300/450 (+40% Bonus Attack Damage) physical damage and knocks up and stuns enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and have their Movement Speed slowed by 40/45/50% for 3 seconds.

The damage increases to 300/600/900 (+80% Bonus Attack Damage) and the stun duration increases to 1.75 seconds as Sion charges farther.

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