Skarner
the Crystal Vanguard
1.1%
Pick Rate
0.1%
Ban Rate
50.8%
Win Rate
Easiest Lane Matchup
Dr. Mundo
69.3% Win Rate
Hardest Lane Matchup
Olaf
59.3% Win Rate
1.6%
Top
97.6%
Jungle
0.2%
Mid
0.1%
Marksman
0.6%
Support

Most Popular Build #1

1.7% Popularity

Most Popular Build #2

1.7% Popularity

Most Popular Build #3

1.7% Popularity

Crystal Spires (Passive)

Skarner's presence causes crystals to spawn in set locations around the map. While near crystals his team owns, Skarner gains tremendous movement speed, attack speed, and mana regeneration.

Crystal Slash (Q)

Cooldown: 3.5/3.25/3/2.75/2.5

Cost: 10/11/12/13/14 Mana

Range: 350

Skarner deals 0.8 physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for 4 seconds.

While Skarner is charged, Crystal Slash deals 0.8 (+0.3) bonus magic damage.

Basic attacks against non-structures lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).

Crystalline Exoskeleton (W)

Cooldown: 13/12.5/12/11.5/11

Cost: 60 Mana

Range: 1

Skarner is shielded for f 1 ( 10/11/12/13/14% of his maximum health) (+0.8) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.

Fracture (E)

Cooldown: 14/13.5/13/12.5/12

Cost: 55 Mana

Range: 980

Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

Active: Skarner summons a blast of crystalline energy, dealing 40/65/90/115/140 (+0.2) magic damage, slowing targets hit by 30/35/40/45/50% for 2.5 seconds and reducing the blast's speed.

Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 25/35/45/55/65 additional physical damage and stun the target for 1 second.

Impale (R)

Cooldown: 120/100/80

Cost: 100 Mana

Range: 350

Skarner suppresses an enemy champion for 1.75 seconds, dealing 0.6 physical damage plus 20/60/100 (+0.5) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.