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Skarner

the Crystal Vanguard

0.0%
Pick Rate
0.0%
Ban Rate
0.0%
Win Rate

Abilities

Crystal Spires (Passive)
Skarner's presence causes crystals to spawn in set locations around the map. While near crystals his team owns, Skarner gains tremendous movement speed, attack speed, and mana regeneration.

Crystal Slash (Q)
Cooldown: 3.5/3.25/3/2.75/2.5 Cost: 10/11/12/13/14 Mana Range: 350
Skarner deals 0 (+33%/36%/39%/42%/45% Attack Damage) physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for 4 seconds.

While Skarner is charged, Crystal Slash deals 0 (+33%/36%/39%/42%/45% Attack Damage) (+30% Ability Power) bonus magic damage.

Basic attacks lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).

Crystalline Exoskeleton (W)
Cooldown: 13/12.5/12/11.5/11 Cost: 60 Mana Range: Self
Skarner is shielded for 0% (+10/11/12/13/14% Max Health) (+80% Ability Power) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.

Fracture (E)
Cooldown: 14/13.5/13/12.5/12 Cost: 55 Mana Range: 980
Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

Active: Skarner summons a blast of crystalline energy, dealing 40/65/90/115/140 (+20% Ability Power) magic damage, slowing targets hit by 30/35/40/45/50% for 2.5 seconds and reducing the blast's speed.

Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 25/35/45/55/65 additional physical damage and stun the target for 1 second.

Impale (R)
Cooldown: 120/100/80 Cost: 100 Mana Range: 350
Skarner suppresses an enemy champion for 1.75 seconds, dealing 0 (+60% Attack Damage) physical damage plus 20/60/100 (+50% Ability Power) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.

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