Taliyah
the Stoneweaver
4.1%
Pick Rate
0.9%
Ban Rate
49.3%
Win Rate
Easiest Lane Matchup
Galio
57.4% Win Rate
Hardest Lane Matchup
Annie
45.7% Win Rate
1.9%
Top
5.3%
Jungle
89.5%
Mid
0.3%
Marksman
3.1%
Support

Most Popular Build #1

12% Popularity

Most Popular Build #2

7.4% Popularity

Most Popular Build #3

7.4% Popularity

Rock Surfing (Passive)

Taliyah gains movement speed near walls.

Threaded Volley (Q)

Cooldown: 9/7.5/6/4.5/3

Cost: 60/70/80/90/100 Mana

Range: 1000

Hurls 5 rocks in a direction, dealing 70/95/120/145/170 (+0.45) magic damage in a small area around the first enemy hit. Subsequent hits on the same unit deal 60% reduced damage. Creates Worked Ground for f 1 seconds.

Taliyah gains f 2% movement speed on Worked Ground. Casting Threaded Volley on Worked Ground only hurls one rock but refunds 50% of its mana cost.

Seismic Shove (W)

Cooldown: 16/15/14/13/12

Cost: 70/80/90/100/110 Mana

Range: 900

Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt 60/80/100/120/140 (+0.4) magic damage.

You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.

Unraveled Earth (E)

Cooldown: 16/14/12/10/8

Cost: 90/95/100/105/110 Mana

Range: 800

Places a field of dash-sensitive traps that deal 70/90/110/130/150 (+0.4) magic damage and slow enemies in the area by f 2%. After 4 seconds, the traps explode, dealing damage again.

Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking f 3 (+f 1) magic damage from each trap (maximum 4, each hit after the first deals f 4% less damage).

Weaver's Wall (R)

Cooldown: 180/150/120

Cost: 100 Mana

Range: 3000/4500/6000

Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

Weaver's Wall lasts for 6/7/8 seconds. Deactivate this spell to break the wall early.