Teemo
the Swift Scout
6.8%
Pick Rate
5.1%
Ban Rate
49.8%
Win Rate
Easiest Lane Matchup
Yasuo
46.2% Win Rate
Hardest Lane Matchup
Skarner
34.2% Win Rate
76.4%
Top
3.6%
Jungle
10.6%
Mid
3.7%
Marksman
5.7%
Support

Most Popular Build #1

4.4% Popularity

Most Popular Build #2

3.4% Popularity

Most Popular Build #3

3% Popularity

Guerrilla Warfare (Passive)

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.

Blinding Dart (Q)

Cooldown: 8

Cost: 70/75/80/85/90 Mana

Range: 680

Deals 80/125/170/215/260 (+0.8) magic damage and blinds the target for 1.5/1.75/2/2.25/2.5 seconds.

Move Quick (W)

Cooldown: 17

Cost: 40 Mana

Range: 20

Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

Toxic Shot (E)

Cooldown: 8

Cost: No Cost

Range: 680

Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.3) magical damage upon impact and 6/12/18/24/30 (+0.1) magical damage each second for 4 seconds.

Noxious Trap (R)

Cooldown: 0.25

Cost: 75 Mana

Range: 400/650/900

Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50%, reveals them and deals 200/325/450 (+0.5) magic damage over 4 seconds.

Traps last 5 minutes and take 1 second to arm and stealth. If a thrown trap lands on another trap, it will bounce up to 3/4/5 Teemos further before planting.

Teemo forages for a mushroom every f 1 seconds, but he is only big enough to carry 3 at once.