Thresh
the Chain Warden
25.4%
Pick Rate
1.3%
Ban Rate
48.9%
Win Rate
Easiest Lane Matchup
Rakan
51.7% Win Rate
Hardest Lane Matchup
Annie
47.5% Win Rate
0.2%
Top
0.6%
Jungle
0.1%
Mid
0.2%
Marksman
99%
Support

Most Popular Build #1

4.9% Popularity

Most Popular Build #2

4.1% Popularity

Most Popular Build #3

3.6% Popularity

Damnation (Passive)

Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

Death Sentence (Q)

Cooldown: 20/18/16/14/12

Cost: 80 Mana

Range: 1075

Thresh throws out his scythe, dealing 80/120/160/200/240 (+0.5) magic damage, granting True Sight and stunning the first unit hit, pulling them in for 1.5 seconds.Reactivating this ability will pull Thresh to the bound enemy.Death Sentence's cooldown is reduced by 3 seconds if it hits an enemy.

Dark Passage (W)

Cooldown: 22/20.5/19/17.5/16

Cost: 50/55/60/65/70 Mana

Range: 950

Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.The Lantern grants a shield lasting 4 seconds that absorbs up to 60/100/140/180/220 (+f 6) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.

Flay (E)

Cooldown: 9

Cost: 60/65/70/75/80 Mana

Range: 500

Passive: Thresh's basic attacks deal from f 3 to f 3 (+f 2) additional magic damage, which builds up while not attacking (total souls collected plus up to 80/110/140/170/200% total Attack Damage).Active: Deals 65/95/125/155/185 (+0.4) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1 second.Cast forward to push; cast backward to pull.

The Box (R)

Cooldown: 140/120/100

Cost: 100 Mana

Range: 450

Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer 250/400/550 (+1) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.