Urgot
the Dreadnought
6.2%
Pick Rate
22.0%
Ban Rate
46.7%
Win Rate
Easiest Lane Matchup
Aatrox
57.0% Win Rate
Hardest Lane Matchup
Olaf
47.7% Win Rate
87.7%
Top
7.3%
Jungle
2.7%
Mid
1.3%
Marksman
1%
Support

Most Popular Build #1

5.1% Popularity

Most Popular Build #2

3.7% Popularity

Most Popular Build #3

3.4% Popularity

Echoing Flames (Passive)

Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.

Corrosive Charge (Q)

Cooldown: 12/11/10/9/8

Cost: 35/40/45/50/55 Mana

Range: 800

Urgot fires an explosive charge, dealing 25/70/115/160/205 (+0.7) physical damage and slowing enemies hit by 45/50/55/60/65% for 1 second.

Purge (W)

Cooldown: 13/12/11/10/9

Cost: 45/50/55/60/65 Mana

Range: 490

For 4 seconds, Urgot shoots at a nearby enemy 3 times a second, dealing 12 (+f 3) physical damage per shot, locking onto champions recently damaged by his other abilities. He also shields himself, absorbing 60/90/120/150/180 (+f 2) damage.

While firing, Urgot loses 125 movement speed but has 40% slow resistance and can walk over minions and non-epic monsters.

Applies on-hits at 33% damage. Cannot critically strike. Minimum of damage to minions.

Disdain (E)

Cooldown: 16/15/14/13/12

Cost: 50 Mana

Range: 475

Urgot charges forwards. If he catches an enemy champion, he will stop and hurl them behind him, dealing 60/100/140/180/220 (+0.5) physical damage and stunning them for 0.75 seconds.

Non-champions take the same damage but are knocked aside.

Cannot cross terrain.

Fear Beyond Death (R)

Cooldown: 120/95/70

Cost: 100 Mana

Range: 1600

Urgot fires a chem-drill, impaling the first enemy champion hit. Deals 50/175/300 (+0.5) physical damage and slows for 3 seconds by up to 75% based on the victim's missing health.

If the victim falls below 25% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below 25% at the end of the effect.

When Urgot executes a victim, nearby enemies flee in terror for seconds.