Varus
the Arrow of Retribution
5.3%
Pick Rate
0.2%
Ban Rate
49.6%
Win Rate
Easiest Lane Matchup
Urgot
56.7% Win Rate
Hardest Lane Matchup
Urgot
56.7% Win Rate
0.6%
Top
0.4%
Jungle
4.2%
Mid
90%
Marksman
0.2%
Support

Most Popular Build #1

3.6% Popularity

Most Popular Build #2

2.9% Popularity

Most Popular Build #3

2.1% Popularity

Living Vengeance (Passive)

On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.

Piercing Arrow (Q)

Cooldown: 20/18/16/14/12

Cost: 70/75/80/85/90 Mana

Range: 925

First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds 50% of its Mana cost.Second Cast: Varus fires, dealing 10/47/84/120/157 (+1) to 15/70/125/180/235 (+1.5) physical damage, reduced by 15% per enemy hit (minimum 33%).Piercing Arrow's cooldown is reduced by 1 seconds if the arrow detonates Blight stacks from at least one enemy champion.

Blighted Quiver (W)

Cooldown: 6

Cost: No Cost

Range: 750

Varus' basic attacks deal 10/14/18/22/26 (+0.25) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+0.02%) of the target's maximum Health per stack. Max damage vs. monsters: 120 per stack.

Hail of Arrows (E)

Cooldown: 18/16/14/12/10

Cost: 80 Mana

Range: 925

Varus fires a hail of arrows that deals 70/105/140/175/210 (+0.6) physical damage and desecrates the ground for 4 seconds.Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 40%.

Chain of Corruption (R)

Cooldown: 110/90/70

Cost: 100 Mana

Range: 1200

Varus flings out a tendril of corruption that deals 100/175/250 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain 3 Blight stacks over the duration.