Warwick
the Uncaged Wrath of Zaun
12.3%
Pick Rate
12.9%
Ban Rate
51.7%
Win Rate
Easiest Lane Matchup
Lee Sin
56.3% Win Rate
Hardest Lane Matchup
Olaf
54.5% Win Rate
4.1%
Top
95.8%
Jungle
0.1%
Mid
0%
Marksman
0.1%
Support

Most Popular Build #1

2.4% Popularity

Most Popular Build #2

1.9% Popularity

Most Popular Build #3

1.8% Popularity

Eternal Hunger (Passive)

Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

Jaws of the Beast (Q)

Cooldown: 6

Cost: 50/60/70/80/90 Mana

Range: 350

Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

On release, deals 1.2+0.9 plus 6/7/8/9/10% of your target's maximum health as magic damage (applies On Hit effects). Heal 30/40/50/60/70% of damage dealt.

16

Blood Hunt (W)

Cooldown: 120/105/90/75/60

Cost: 70 Mana

Range: 4000

Passive: Warwick gains 50/65/80/95/110% attack speed against enemies below 50% health. He also senses low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

While no enemies are being hunted, Blood Hunt cools down twice as fast.

Primal Howl (E)

Cooldown: 15/14/13/12/11

Cost: 40 Mana

Range: 375

Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second.

Infinite Duress (R)

Cooldown: 110/90/70

Cost: 100 Mana

Range: Global

Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for 1.5 seconds. Deals 175/350/525 (+1.67) magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.