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Yasuo

the Unforgiven

0.0%
Pick Rate
0.0%
Ban Rate
0.0%
Win Rate

Abilities

Way of the Wanderer (Passive)
Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

Steel Tempest (Q)
Cooldown: 6/5.5/5/4.5/4 Range: 475
Thrusts forward, dealing 20/40/60/80/100 (+100% Attack Damage) physical damage.

On hit, Steel Tempest grants a stack of Gathering Storm for 10 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

If cast while dashing, Steel Tempest will strike as a circle.

Wind Wall (W)
Cooldown: 26/24/22/20/18 Range: 400
Creates a moving wall that blocks all enemy projectiles for 4 seconds.

Sweeping Blade (E)
Cooldown: 0.5/0.4/0.3/0.2/0.1 Range: 475
Dashes through target enemy, dealing 70/90/110/130/150 (+60% Ability Power) Magic Damage. Each cast increases your next dash's base Damage by 25%, up to 50%.

Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.

If cast while dashing, Steel Tempest will strike as a circle.

Last Breath (R)
Cooldown: 80/55/30 Range: 1300
Blinks to an Airborne enemy champion, dealing 200/300/400 (+150% Attack Damage) physical damage and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.

For 15 seconds, Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, runes and masteries.

Free To Play Champions