Yasuo
the Unforgiven
17.0%
Pick Rate
62.7%
Ban Rate
50.5%
Win Rate
Easiest Lane Matchup
Ryze
61.8% Win Rate
Hardest Lane Matchup
Annie
47.7% Win Rate
43%
Top
2.9%
Jungle
53.1%
Mid
0.9%
Marksman
0.2%
Support

Most Popular Build #1

5% Popularity

Most Popular Build #2

4.2% Popularity

Most Popular Build #3

2.9% Popularity

Way of the Wanderer (Passive)

Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

Steel Tempest (Q)

Cooldown: 6/5.5/5/4.5/4

Cost: No Cost

Range: 475

Thrusts forward, dealing 20/40/60/80/100 (+1) physical damage.

On hit, Steel Tempest grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

If cast while dashing, Steel Tempest will strike as a circle.

Wind Wall (W)

Cooldown: 26/24/22/20/18

Cost: No Cost

Range: 400

Creates a moving wall that blocks all enemy projectiles for 4 seconds.

Sweeping Blade (E)

Cooldown: 0

Cost: No Cost

Range: 475

Dashes through target enemy, dealing 60/70/80/90/100 (+0.6) (+f 3) Magic Damage. Each cast increases your next dash's base Damage by 25%, up to 50%.

Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.

If cast while dashing, Steel Tempest will strike as a circle.

Last Breath (R)

Cooldown: 0

Cost: No Cost

Range: 1200

Blinks to an Airborne enemy champion, dealing 200/300/400 (+1.5) physical damage and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.

For 15 seconds, Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, runes and masteries.