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the Master of Shadows

Pick Rate
Ban Rate
Win Rate


Contempt for the Weak (Passive)
Zed's basic attacks against targets below 50% Health deal 6-10% of the target's maximum Health as bonus Magic Damage. This effect can only occur once every 10 seconds on the same target.

Razor Shuriken (Q)
Cooldown: 6 Cost: 75/70/65/60/55 Energy Range: 900
Zed and his shadows throw their shurikens, each dealing 70/105/140/175/210 (+90% Bonus Attack Damage) physical damage to the first enemy they pass through, and 42/63/84/105/126 (+54% bonus Attack Damage) physical damage to each additional enemy.

Additional shurikens that hit the same enemy deal 75% less damage than previous shurikens.

Living Shadow (W)
Cooldown: 22/20/18/16/14 Cost: 40/35/30/25/20 Energy Range: 650
Passive: Whenever Zed and his shadows strike an enemy with the same ability, Zed gains 30/35/40/45/50 energy. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds.
Reactivating Living Shadow will cause Zed to switch positions with this shadow.

Shadow Slash (E)
Cooldown: 5/4.5/4/3.5/3 Cost: 50 Energy Range: 290
Zed and his shadows slash, dealing 65/90/115/140/165 (+80% Bonus Attack Damage) physical damage to nearby enemies.

Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.

Enemies hit by a Shadow's slash are slowed by 20/25/30/35/40% for 1.5 seconds. Enemies hit by multiple slashes take no additional damage but are slowed by 30/37.5/45/52.5/60% instead.

Death Mark (R)
Cooldown: 120/100/80 Cost: No Cost Range: 625
Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds, the mark triggers, dealing physical damage equal to 0 (+100% Attack Damage) + 25/35/45% of all damage dealt to the target by Zed while the mark was active.

The dash leaves a shadow behind for 6 seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.

Reaper of Shadows: Zed reaps the shadow of the strongest foe slain under Death Mark, gaining attack damage. ( 5 + 5/10/15% of the victim's attack damage.)

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