Ziggs
the Hexplosives Expert
4.3%
Pick Rate
0.3%
Ban Rate
52.1%
Win Rate
Easiest Lane Matchup
Azir
63.1% Win Rate
Hardest Lane Matchup
Annie
52.7% Win Rate
1.5%
Top
1.6%
Jungle
85.2%
Mid
8.3%
Marksman
2.8%
Support

Most Popular Build #1

20.6% Popularity

Most Popular Build #2

9.4% Popularity

Most Popular Build #3

6.8% Popularity

Short Fuse (Passive)

Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Bouncing Bomb (Q)

Cooldown: 6/5.5/5/4.5/4

Cost: 50/55/60/65/70 Mana

Range: 850

Ziggs throws a bouncing bomb that deals 75/120/165/210/255 (+0.65) magic damage.

Satchel Charge (W)

Cooldown: 24/21/18/15/12

Cost: 65 Mana

Range: 1000

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70/105/140/175/210 (+0.35) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.Satchel Charge will hexplode structurally unsound towers below {{ f 1* 100 }}% of their Health.

Hexplosive Minefield (E)

Cooldown: 16

Cost: 70/80/90/100/110 Mana

Range: 900

Ziggs scatters proximity mines that detonate on enemy contact, dealing 40/65/90/115/140 (+0.3) magic damage. Enemies hit are slowed by 20/25/30/35/40% for 1.5 seconds.Enemies triggering a mine take 40% damage from additional mines. Mines disarm automatically after 10 seconds.

Mega Inferno Bomb (R)

Cooldown: 120/105/90

Cost: 100 Mana

Range: 5000

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 300/450/600 (+1.1) magic damage. Enemies farther away take two-thirds damage.