the Rogue Sentinel
Pick Rate
Ban Rate
Win Rate
Dirty Fighting (Passive)

Every three hits from Akshan\'s Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion.

When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.

Avengerang (Q)

Cooldown: 8/7.25/6.5/5.75/5

Cost: 60/65/70/75/80

Range: 850

Akshan throws a boomerang that deals physical damage, extending the range each time an enemy is hit.Champion hits grant Akshan {{ hastevalue* 100 }}% Move Speed decaying over n second.

Going Rogue (W)

Cooldown: 18/14/10/6/2

Cost: 40/30/20/10/0

Range: 5500

Passive: Enemy champions that kill Akshan\'s allies become Scoundrels for n seconds. Takedowns on a Scoundrel within w seconds of being damaged by Akshan grant him d Gold, resurrects the slain allies, and removes all other Scoundrels.Active: Akshan becomes Camouflaged for d seconds or indefinitely while he is near a wall or in brush. While Camouflaged, Akshan also gains Move Speed and {{ missingmanaregen* 100 }}% missing Mana regen while moving towards Scoundrels.

Heroic Swing (E)

Cooldown: 18/16.5/15/13.5/12

Cost: 70

Range: 800

First Cast: Akshan fires a grappling hook, attaching to the first terrain hit.Second Cast: Akshan swings around the terrain, repeatedly firing at the nearest enemy for l physical damage per shot.Third Cast: Akshan dives off the rope, firing a final shot.Colliding with an enemy Champion or terrain ends the swing early.Champion takedowns refresh this Ability\'s Cooldown.

Comeuppance (R)

Cooldown: 100/85/70

Cost: 100

Range: 2500

Akshan locks onto a champion and begins overcharging his gun for up to n seconds, storing up to s bullets.Recast: Akshan unleashes the stored bullets, each dealing at least t physical damage to the first enemy or structure hit, increased up to t physical damage based on missing Health.