the Emperor of the Sands
Pick Rate
Ban Rate
Win Rate
Shurima's Legacy (Passive)

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering Sands (Q)

Cooldown: 15/13/11/9/7

Cost: 70

Range: 740

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 70/90/110/130/150 (+0.3) magic damage to enemies they pass through and apply a 25% slow for 1 second.Enemies hit by multiple Sand Soldiers will not take additional damage.

Arise! (W)

Cooldown: 1.5

Cost: 40

Range: 500

Passive: Azir gains 15/25/35/45/55% Attack Speed. When Azir has 3 or more Sand Soldiers, he gains 15/25/35/45/55% additional Attack Speed for 5 seconds.Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for f 2 (+0.6) magic damage. Other enemies caught in the soldier's attack take f 7% of the stab's damage.Azir stores up to o Sand Soldiers and prepares a new one every seconds.Sand Soldiers that strike the same targets deal 25% damage after the first.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers expire twice as fast when near an enemy turret.

Shifting Sands (E)

Cooldown: 19/18/17/16/15

Cost: 60

Range: 1100

Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 (+0.7) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.4) magic damage.If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.

Emperor's Divide (R)

Cooldown: 120/105/90

Cost: 100

Range: 250

Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 175/325/475 (+0.6) magic damage. The soldiers then remain as a wall for 5 seconds.Azir and his allies can pass freely through Emperor's Divide.Emperor's Divide does not interact with Azir's basic attacks or spells.