Azir
the Emperor of the Sands
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Pick Rate
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Ban Rate
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Win Rate
Shurima's Legacy (Passive)

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering Sands (Q)

Cooldown: 14/12/10/8/6

Cost: 70

Range: 740

Azir orders all Sand Soldiers to an area, dealing magic damage to enemies they pass through and Slowing them by 25% for 1 second.

Arise! (W)

Cooldown: 1.5

Cost: 40

Range: 500

Passive: Azir gains 15/25/35/45/55% Attack Speed. Upon having 3 or more Sand Soldiers, he gains an additional 15/25/35/45/55% Attack Speed for 5 seconds.Active: Azir summons a Sand Soldier for 10 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing magic damage in their direction.This Ability has o charges.

Shifting Sands (E)

Cooldown: 19/18/17/16/15

Cost: 60

Range: 1100

Azir grants himself d Shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing magic damage to enemies he passes through.If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.

Emperor's Divide (R)

Cooldown: 120/105/90

Cost: 100

Range: 250

Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing magic damage. The soldiers remain, blocking enemy paths for 5 seconds.