Bard
the Wandering Caretaker
???
Pick Rate
???
Ban Rate
???
Win Rate
Traveler's Call (Passive)

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.

Cosmic Binding (Q)

Cooldown: 11/10/9/8/7

Cost: 60

Range: Global

Bard fires an energy bolt, dealing magic damage to the first two enemies hit. The first target hit is Slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits a second enemy or a wall, any enemies hit are Stunned for 1/1.2/1.4/1.6/1.8 second(s).

Caretaker's Shrine (W)

Cooldown: 14

Cost: 70

Range: 800

Bard creates a health shrine that grants 30% Move Speed decaying over 1.5 seconds and restores at least l Health to the first ally to enter. The shrine grows to restore l Health after existing for 10 seconds.Bard can have up to 3 shrines at once. If an enemy champion enters a shrine, it is destroyed.Current Active Shrines: f 1 / f 2

Magical Journey (E)

Cooldown: 22/20.5/19/17.5/16

Cost: 30

Range: 900

Bard opens a one-way portal through Terrain for 10 seconds. Any champion can enter the portal by moving onto it while near the entrance.

Tempered Fate (R)

Cooldown: 110/95/80

Cost: 100

Range: 3400

Bard hurls magical protective energy to an area, placing all units and structures hit into Stasis for n seconds.