the Wandering Caretaker
Pick Rate
Ban Rate
Win Rate
Traveler's Call (Passive)

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.

Cosmic Binding (Q)

Cooldown: 11/10/9/8/7

Cost: 60

Range: Global

Bard fires an energy bolt, dealing 80/125/170/215/260 (+0.65) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).

Caretaker's Shrine (W)

Cooldown: 14

Cost: 70

Range: 800

Bard raises a health shrine that immediately offers 30/60/90/120/150 (+0.3) health, but restores up to 55/95/135/175/215 (+0.6) health as it gathers power for 10 seconds. The shrine's effect also grants 30% decaying movement speed for 1.5 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.Active Shrines: f 1 / f 2

Magical Journey (E)

Cooldown: 22/20.5/19/17.5/16

Cost: 30

Range: 900

Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 33% faster than enemies.The corridor disappears after 10 seconds.

Tempered Fate (R)

Cooldown: 110/95/80

Cost: 100

Range: 3400

Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for n seconds.Epic monsters are also put into stasis, despite normally being immune to disables.