Dr. Mundo
the Madman of Zaun
Pick Rate
Ban Rate
Win Rate
Goes Where He Pleases (Passive)

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability\'s Cooldown.

Dr. Mundo also has significantly increased Health regeneration.

Infected Bonesaw (Q)

Cooldown: 4

Cost: No Cost

Range: 975

Dr. Mundo hurls his bonesaw, dealing {{ currenthealthdamage* 100 }}% current Health magic damage to the first enemy hit and Slowing them by {{ slowamount* 100 }}% for n seconds.If the bonesaw hits a champion or monster, Dr. Mundo restores r Health. If it hits a non-champion or non-monster, Dr. Mundo instead restores n Health.d

Heart Zapper (W)

Cooldown: 17/16.5/16/15.5/15

Cost: No Cost

Range: 325

Dr. Mundo charges up a defibrilator, dealing {{ damagepertick* 4 }} magic damage each second for up to n seconds to nearby enemies. Additionally he stores l of damage taken for the first n seconds and {{ grayhealthstorage* 100 }}% for the remaining duration as gray health and can Recast.Recast: Detonate the defibrilator, dealing magic damage to nearby enemies. If this hits at least one champion, Dr. Mundo restores {{ grayhealthbigmod* 100 }}% of gray health, otherwise he instead restores {{ grayhealthsmallmod* 100 }}% of gray health.d

Blunt Force Trauma (E)

Cooldown: 9/8.25/7.5/6.75/6

Cost: No Cost

Range: Self

Passive: Dr Mundo gains d Attack Damage.Active: Dr Mundo violently swings his "medical" bag, causing his next Attack to deal an additional physical damage, increased by up to p based on his missing Health. If the enemy is killed, Mundo swats them away, dealing physical damage to enemies they pass through.d

Maximum Dosage (R)

Cooldown: 120

Cost: No Cost

Range: 20

Dr. Mundo pumps himself with chemicals, gaining {{ missinghealthheal* 100 }}% of his missing Health as max Health, {{ speedboostamount* 100 }}% Move Speed, and regenerating {{ maxhealthhot* 100 }}% max Health over n seconds.At Rank 3, both healing effects are increased by an additional {{ bonuspernearbychampion* 100 }}% per nearby enemy champion.d