Fizz
the Tidal Trickster
???
Pick Rate
???
Ban Rate
???
Win Rate
Nimble Fighter (Passive)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Urchin Strike (Q)

Cooldown: 8/7.5/7/6.5/6

Cost: 50

Range: 550

Fizz dashes through an enemy, dealing physical damage plus magic damage.

Seastone Trident (W)

Cooldown: 7/6.5/6/5.5/5

Cost: 30/40/50/60/70

Range: 600

Passive: Fizz's Attacks cause his enemies to bleed, dealing magic damage over n seconds. Active: Fizz's next Attack deals an additional magic damage. If this Attack kills its target, Fizz refunds d Mana and reduces the cooldown of this Ability to n second. If it does not kill, Fizz's Attacks deal an additional magic damage for n seconds.

Playful / Trickster (E)

Cooldown: 16/14.5/13/11.5/10

Cost: 90/95/100/105/110

Range: 400

Fizz hops onto his trident, becoming Untargetable for 0.75 seconds, after which he deals magic damage to nearby enemies and Slows them by 40/45/50/55/60% for 2 seconds. Fizz can Recast this Ability while Untargetable to dash again, which ends the effect early, deals damage in a smaller area, and doesn't Slow.

Chum the Waters (R)

Cooldown: 100/85/70

Cost: 100

Range: 1300

Fizz launches a fish that attaches to the first champion hit. The victim is afflicted with True Sight and Slowed by between 40% to 80% based on how far the fish travelled before attaching. After seconds a shark erupts on the target, Knocking Up the target with the fish for 1 second, Knocking Back everything else, and dealing between to magic damage based on how far the fish travelled before attaching.