Gnar
the Missing Link
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Pick Rate
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Ban Rate
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Win Rate
Rage Gene (Passive)

While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

Boomerang Throw / Boulder Toss (Q)

Cooldown: 20/17.5/15/12.5/10

Cost: No Cost

Range: 1100

Mini Gnar: Throws a boomerang that deals physical damage and slows enemies by {{ slowamount* 100 }}% for n seconds. The boomerang returns towards Gnar after hitting an enemy, dealing {{ minisubsequentmult* 100 }}% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by {{ minicdrefund* 100 }}%.Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing physical damage. Picking up the boulder reduces its cooldown by {{ megacdrefund* 100 }}%.

Hyper / Wallop (W)

Cooldown: 7

Cost: No Cost

Range: Self

Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional +{{ minipercenthpdamage* 100 }}% of the target's max Health as magic damage and grants Gnar f 1% Movement Speed that decays over 3 seconds (max p damage vs. monsters). Mega Gnar: Stuns enemies in an area for n seconds, dealing physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.

Hop / Crunch (E)

Cooldown: 22/19.5/17/14.5/12

Cost: No Cost

Range: 475

Mini Gnar: Leaps to a location, gaining {{ minibas* 100 }}% Attack Speed for n seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.

GNAR! (R)

Cooldown: 90/60/30

Cost: No Cost

Range: 590

Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to t%.Mega Gnar: Knocks nearby enemies in the specified direction, dealing physical damage and slowing them by t% for n seconds. Enemies that hit a wall take r% damage and are stunned instead of slowed.