Gnar
the Missing Link
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Pick Rate
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Ban Rate
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Win Rate
Rage Gene (Passive)

While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

Boomerang Throw / Boulder Toss (Q)

Cooldown: 20/17.5/15/12.5/10

Cost: No Cost

Range: 1100

Mini Gnar: Gnar throws a boomerang that deals {{ spell.gnarq:minitotaldamage }} physical damage and Slows by {{ spell.gnarq:slowamount* 100 }}% for {{ spell.gnarq:slowduration }} seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by {{ spell.gnarq:minicdrefund* 100 }}%.

Hyper / Wallop (W)

Cooldown: 7

Cost: No Cost

Range: Self

Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional {{ spell.gnarw:minitotaldamage }} plus {{ spell.gnarw:minipercenthpdamage* 100 }}% max Health magic damage and grants {{ spell.gnarr:rhypermovementspeedpercent }}% Move Speed decaying over 3 seconds.

Hop / Crunch (E)

Cooldown: 22/19.5/17/14.5/12

Cost: No Cost

Range: 475

Mini Gnar: Gnar leaps, gaining {{ spell.gnare:minibas* 100 }}% Attack Speed for {{ spell.gnare:miniasduration }} seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals {{ spell.gnare:minitotaldamage }} physical damage and briefly Slows by {{ spell.gnare:movespeedmod* -100 }}%.

GNAR! (R)

Cooldown: 90/60/30

Cost: No Cost

Range: 590

Mini Gnar Passive: Increase Hyper's Move Speed.Mega Gnar: Gnar tosses nearby enemies, dealing physical damage, Knocking Back, and Slowing them by t% for n seconds. Enemies that hit a wall instead take physical damage and are Stunned.