Warpath (Passive)
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Cooldown: 4
Cost: 28/31/34/37/40
Range: 350
Hecarim cleaves nearby enemies for physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by n second and increases its damage by c% for 6 seconds. Stacks up to s times.
Cooldown: 14
Cost: 50/60/70/80/90
Range: 525
Hecarim deals magic damage over n seconds to nearby enemies, and heals for t% of damage these enemies take from Hecarim and % of damage taken from his allies.
Cooldown: 20/19/18/17/16
Cost: 60
Range: 300
Hecarim becomes Ghosted and gains {{ minmovespeed* 100 }}% Move Speed increasing to {{ maxmovespeed* 100 }}% over 4 seconds. His next Attack Knocks Back and deals between and physical damage. Knock Back distance and damage scales with distance travelled during this Ability.
Cooldown: 140/120/100
Cost: 100
Range: Global
Hecarim summons spectral riders and charges forward, dealing magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between n to x seconds, increased by charge distance.