the Shadow of War
Pick Rate
Ban Rate
Win Rate
Warpath (Passive)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Rampage (Q)

Cooldown: 4

Cost: 28/31/34/37/40

Range: 350

Hecarim cleaves nearby enemies for physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by n second and increases its damage by c% for 6 seconds. Stacks up to s times.

Spirit of Dread (W)

Cooldown: 14

Cost: 50/60/70/80/90

Range: 525

Hecarim deals magic damage over n seconds to nearby enemies, and heals for t% of damage these enemies take from Hecarim and % of damage taken from his allies.

Devastating Charge (E)

Cooldown: 20/19/18/17/16

Cost: 60

Range: 300

Hecarim becomes Ghosted and gains {{ minmovespeed* 100 }}% Move Speed increasing to {{ maxmovespeed* 100 }}% over 4 seconds. His next Attack Knocks Back and deals between and physical damage. Knock Back distance and damage scales with distance travelled during this Ability.

Onslaught of Shadows (R)

Cooldown: 140/120/100

Cost: 100

Range: Global

Hecarim summons spectral riders and charges forward, dealing magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between n to x seconds, increased by charge distance.