Heimerdinger
the Revered Inventor
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Pick Rate
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Ban Rate
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Win Rate
Hextech Affinity (Passive)

Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.

H-28 G Evolution Turret (Q)

Cooldown: 1

Cost: No Cost

Range: 350

Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every ns and can hold s Kits at once.

Hextech Micro-Rockets (W)

Cooldown: 11/10/9/8/7

Cost: 50/60/70/80/90

Range: 1325

Unleashes a barrage of s rockets that converge towards the cursor and fan out past it. Rockets deal magic damage. Additional rocket hits deal reduced damage:Champions and Monsters: magic damage, max total damageMinions: s magic damageRocket hits against champions charge nearby turret beam attacks.

CH-2 Electron Storm Grenade (E)

Cooldown: 12

Cost: 85

Range: 970

Hurls a grenade that deals magic damage to enemies and slows their Movement Speed by {{ slowpercent.0* 100 }}% for n seconds. Enemies in the center of the blast are also stunned for n seconds.Hitting a champion fully charges nearby turret beams.

UPGRADE!!! (R)

Cooldown: 100/85/70

Cost: 100

Range: 1

Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. H -28Q Apex Turret: Places a Turret for 8 seconds that deals magic damage with its cannon and m magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that each deal magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max . CH -3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing magic damage. Both the stun and slow areas are larger.