Jax
Grandmaster at Arms
???
Pick Rate
???
Ban Rate
???
Win Rate
Relentless Assault (Passive)

Jax\'s consecutive basic attacks continuously increase his Attack Speed.

Leap Strike (Q)

Cooldown: 8/7.5/7/6.5/6

Cost: 65

Range: 700

Jax leaps to a friendly or enemy unit or ward, dealing physical damage if it is an enemy.d

Empower (W)

Cooldown: 7/6/5/4/3

Cost: 30

Range: 300

Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional magic damage.d

Counter Strike (E)

Cooldown: 15/13.5/12/10.5/9

Cost: 50/60/70/80/90

Range: 300

Jax enters a defensive stance for up to n seconds, dodging incoming Attacks and taking n% less damage from area of effect Abilities. After n seconds or Recasting, Jax deals + % max Health magic damage and Stuns nearby enemies for n second. The damage is increased by {{ percentincreasedperdodge* 100 }}% per Attack dodged, up to a maximum of + % max Health.d

Grandmaster-at-Arms (R)

Cooldown: 100/90/80

Cost: 100

Range: 260

Passive: Every third Attack within seconds deals an additional magic damage.Active: Jax slams his lantern down, dealing l magic damage to nearby enemies. If he hits a champion he gains r Armor and r Magic Resist plus r Armor and r Magic Resist per additional champion hit for n seconds. During this time every second Attack deals additional magic damage instead of every third.d